Quote Originally Posted by reivaxe View Post
I think there's a place for some version of this idea.

Outside of Mnk all other melees have a reasonable level of positionals and TN (along with RoE) to completely ignore them for a time. Bard and Mch can have 1 skill that does more Damage up close and 1 that does more damage from a distance and some kinda TN or "scope" skill that lets them ignore that for a time. Boom, they would want to stay in the "sweet spot" distance so that they can go either way and if they have to they just use their TN skill so that they can respect mechs and not leave the healer bubbles.

I say Brd and Mch cause this is kinda vaguely half way how Dnc already works with their dances and burst windows (in that you have to think about distance. You have to be close to blow your Bloodshower proc and in a situation like e7s you would do "more dmg" by getting into a position where your dance hits 2-3 adds at once which wont happen if you're in melee range where you would only hit one).

Giving them this bit to think about would be a great reason for increasing their DPS.
If you're going to add a distance mechanic to encourage BRD and/or MCH to hit enemies from a far enough distance away with perhaps an OGCD, or GCD with a cooldown, then you'll need to add some kind of way players can tell if they're far enough, because it's not really easy to tell how far away 15 yalms, or whatever (Though Bard can use Repelling shot to immediately get to where they need to be if that was the distance requirement.

Honestly I think it would be simpler, yet equally effective if these actions just cannot be used against enemies at close range like a reverse melee range mechanic, that way there's never a concern about "did I go far enough? Crap I was a yalm too close." As stated though, having all their damage work like that wouldn't just be harmful for healers, but also it contradicts how encounter design is made. A lot of mechanics throughout the game were designed with the idea that players would need to be close to the boss or each other, such as Eden 5 Savage's Chain Lightning.