MCH iterations
Overrall, ShB MCH is a good step in the right direction, but its rework felt as there was nothing gained from Stormblood. You have the 3 new GCDs, the Barrel Stabilizer, Heat blast and the Flamethrower. All of them have been reworked, but none of them feels like they define the Machinist.
The job suffers way too much from past iteration.
In HW it was designed with casts in mind, rapidfire gave it instant casts.
In SB they removed casts, MCH was not designed with permanent instant casts so they added the horrible heat gauges.
in ShB they realized they screwed up and forgot what a Machinist was, so hey, machines after 2 expansions. But they half reworked the job and we now have that empty shell of a job that suffers from a pointless 1 2 3 combo, a bad heat gauge and no interaction with the Automaton.
It feels like a SB job in ShB. One expansion was missed, they erased and redid.
Next to that, you have jobs that are way too loved.
SMN, gets a new pet and it has a full kit. SMN is bad to play due to pet behavior, but it received way too many attention.
BLM received massives QoLs, their traits defined their core and corrected massive problems (0 PM Ice spell, Polyglot charges, Dynamisation cooldown), not simply "MoRe DAmAgeS" traits.
DRG had many of its problems fixed, there was not many, but the Jump is faster, life and blood of the dragon are now maxed which eases the rotation...
MCH remains with a boring rotation and cooldowns completely useless.
There is certainly a bias towards Casters this expansion, some Melee DPS bears great sufferings. MNK will never be forgotten, but DRG, NIN and SAM are definitely complete kitwise.
I also plays SAM from times to times, still learning but the rotation is very smooth, each cooldowns has their uses, except maybe one we know has Kaeshi Higanbana. Funny enough, SAM had a quick response to fix Shôha but MCH was ignored.
Also during SB, MCH was a mess and completely ignore, but SMN and NIN had insanely quick response.
To Continue…