Battery gauge
That's a glorified dot.
Is it above 50 battery? Is the ennemy targetable for 10 seconds? Use it. That's not even the most barebone process of thinking accross the Machinist kit.
You can add "Are the Raidwide buffs coming soon?" into the process but that's it. The Queen Wind-up was thought to be a problem but it barely happens.
The Queen needs more interaction, but like Phoenix, not like Bahamut or the other summons unless they completely rework pet behavior.
Reassemble is a great tool. It reduces the dice roll on Drill but is also a great mark to know how far you are from the raidwide buffs. It lines extremely well with Trick Attack, both being 60s cooldown, Reassemble is a good cooldown that has multiple application beyond damage. Without it, you could count every 3 Drill or half wildfire.
Wildfire
Wildfire... Is in my opinion the worst of all usable/viable 60s+ cooldowns in the game.
Here's the complete thought process:
1) Is it available?
2) Do you have 50 heat?
3) Use it, then use Hypercharge.
That's it, you can't make it even less complex. The best way to describe it is an empowered Hypercharge every 120 seconds.
Or a 1200 potency cooldown with a 10 seconds delay.
Not only it doesn't has any AoE potential like the community kept asking, but being reduced to a "powerfull Hypercharge" just stripped anything that was cool about Wildfire (The setup, the execution, the result).
Solution? Get rid of it or completely rework it. I feel that the theme of a "ticking bomb" only hurts Wildfire.
Traits
Look at them.
Increase damages, increase damages, replace 1 GCD with a more powerfull version, replace 1 GCD with a more powerfull version, replace 1 GCD with a more powerfull version, grant 1 additionnal charges on GR/Ricochet, replace 1 GCD with a more powerfull version, increases damages, replace 1 Cooldown with a more powerfull version.
None of the actual traits adds depth to the MCH gameplay. GR/Ricochet should have 3 charges at the beginning, you easily bleed a charge at only 2 stacks.
Goes the same for wildfire, there's no need of gutting its damages just to add a trait "MoRe DAmAgeS" later.
Most if not nearly all traits needs to get the hell out. Again, it's the lazy, half baked part of the rework so we could still have the flips.
To Continue…