Note: I’m truly sorry about that pâté I am about to serve.

When they reworked Machinist, I always imagine that Yoshi-P asked two job designers to do it.
One would have to design the heat gauge part, the other the battery gauge part. And they both ended up doing something simple. Too simple in fact.
The designed difficulty of Machinist resides in the number of buttons you press per minute, but let's be real, there is no difficulty pressing the same 3 buttons in a 9s window.
The job suffers a massive lack of complexity and bland rotation. As bland as a frozen steak.

Flamethrower
The most blatant issue. Imagine giving a can opener to someone in the kitchen, then a month after the team decide to not use canned food anymore.

Flamethrower is the perfect representation of the MCH rework. It's a lazy redesign, half-baked, it has the same problem as before, it's boring to use. I don't see Flamethrower giving any heat, it would simply complexify DPS optimization. For exemple, the boss is not targetable anymore, you wait exactly -10s before it's targetable again to use Flamethrower. If you manage to do it, you have 50 heat and a tick of 100 damage. The correct solution would be to give 20 heat on cast and cast alone.

The solutions is to either get rid of this artifact from SB MCH that serves more as an emote than anything else, or to completely rework it. I've already shared my dream of Flamethrower being a stance using the Aetherotransformer as an actual Flamethrower for let's say 10 seconds, replacing your GCDs. It could be an interesting way to spend heat, making it a Gauge cost + Cooldown like DRK's Living Shadow.


The Aetherotransformer
That thing is welcomed. It's the best thing out of the Machinist rework.
I love Drill, it's a strong cooldown on a 20s "GCD-CD", you have the rules and planification that comes with it.
"Drill is available in 15s, what can I do before it it available?"
It also pairs up with Air Anchor. You have that very fast process of thinking about how using your resources in that short window, I wish there would be more of it.

The problem I have with it, is that it's barely present in MCH kit. It's always either Auto Cross Bow OR heatblast, Drill OR Bio Blaster. And I really don't want to see another "choice ability" and I can smell Noise Blaster sharing a cooldown with Air Anchor. We would barely see Noise Blaster if it would happen, like how barely we currently see Bio Blaster or Auto Cross Bow: Only in dungeons. Current Machinist is locked with 2 Aetherotransformer abilities when there is 4 of them.

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