Highlighted Issues

Heat and Battery redundancy- Can very easily be replaced with a shallow speed skill IE Rapid fire which was removed in 4.0, Battery as a resource for 1 skill that used to be limitless is a waste of a gauge.

Clunky/Disjointed Skill design- Heat blast has no reason to exist but to trivialize the job. Aoe is poorly designed with some confusing implications like Flamethrower and Ricochet. Drill doesnt flow as well as G/R within the rotation, recharging G/R is awkward and doesnt mesh well being tied to heat blast strict 5 button spam and Wildfire being long and inconsequential

Overzealous Skill distribution: Having 6 OGCDs and 2 GCDs skills right off the bat is a mess in job design and lacks proper job structure, having the heated rotation skills split up between 54-64 is very odd

Loose Turret Contribution- Lack of control or substance to the rest of the kit

lastly latency- been recorded serveal times MCH is not a freindly job to play with bad ping and gets irritating from unplayable real quick


any comments id be happy to hear em as i tried to post my thoughts several times but get too flustered, and if u like 5.0 MCH good for you!