Quote Originally Posted by Kabooa View Post
You generally solve this with a priority conflict.

Take Drill and Bio-Blaster.

You could make it so that both have a 40 second cooldown, but using one over the other sets the unused one to 1/2 the Recast. In this way, it is preferred to use drill against one target and bioblaster against more than one, but you would still use them both in either, though one would have to wonder how that'd play in practice when we have 6 gadgets across 3 shared cooldowns and trying to work that in between heatblast spam.
*Reduces so/so by 20 seconds* sounds like a fine idea for any other job. I seriously don’t understand the issue of ST/Aoe choice skills I doubt BRDs are banging on about Bloodletter and Rain of death limiting choices like this or any other skill that shares a CD with a AOE counterpart.

Ultimately if this shared action was removed it would just have more pointless skill filler to MCH already bloated but at the same time hollow design with having besides its 1-2-3 rotation, 2 gadget skills, 2 Charge skills which have 3 stacks each from the get go. Sure RDM has both Fleche skills that don’t share a CD but both are just baseless buttons to press that don’t contribute to anything. It’s not a bad thing but it isn’t goodjob design to have Skill filler like this

Great Jobs flow like a river from one point to the next, while MCH flows like a puddle with no direction.