Quote Originally Posted by CKNovel View Post
For example, there was a suggestion where ranged would have damage based on the distance between the player and the target.
If it was close range, it would be okay, but the player suggested the opposite. The more the distance, the more the damage.
Me and many others did not agreed with it, not because of the changes of playstyle, but because there would be conflict with short ranged healing such as WHM Cure III or SCH Sacred Soil. They would need to adapt because melees and ranged wants to deal more damage instead of the DPS adapting in order to get more damage and more healing.
I think there's a place for some version of this idea.

Outside of Mnk all other melees have a reasonable level of positionals and TN (along with RoE) to completely ignore them for a time. Bard and Mch can have 1 skill that does more Damage up close and 1 that does more damage from a distance and some kinda TN or "scope" skill that lets them ignore that for a time. Boom, they would want to stay in the "sweet spot" distance so that they can go either way and if they have to they just use their TN skill so that they can respect mechs and not leave the healer bubbles.

I say Brd and Mch cause this is kinda vaguely half way how Dnc already works with their dances and burst windows (in that you have to think about distance. You have to be close to blow your Bloodshower proc and in a situation like e7s you would do "more dmg" by getting into a position where your dance hits 2-3 adds at once which wont happen if you're in melee range where you would only hit one).

Giving them this bit to think about would be a great reason for increasing their DPS.