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  1. #10
    Player
    Gruntler's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    317
    Character
    Kawaiian Punch
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Raikai View Post
    Why not just decouple and remove the damage component? If it becomes a situational skill, it would free a spell slot, because it wouldn't be required as part of the rotation. Chaincast would also need something looked at... I think it's fine as a lost action because it's very niche content, but several insta-casts through a long period of time, you wouldn't have enough OGCDs to put between the casts. I could see it added if they, for example, turned Enchanted Reprise into an oGCD under chaincast effect, so you would have enough to keep the 'flow' of the job.
    Button bloat. This is in the context of expecting that something needs to be taken out of the kit in order to make room for other, more interesting buttons. The kit doesn't really need more ogcds, necessarily, and having a manaspender turn instant might have the opposite of the intended effect of having chaincast be a rampup, that if coupled with something like Ardor, could even be used in a way that acceleration could still be used.

    Quote Originally Posted by StriderShinryu View Post
    without really changing the basic play style at all
    Really this is the goal. RDM is (and always has been) in a good place playfeel-wise, so I don't want to see stuff added to it for the sake of adding things. AoE is already great, stuff just melts. Adding a dot out of nowhere would disrupt the rhythm of the kit. RDM really just needs another Shadowbringers-treatment; a bit of quality of life tools to make the job play smoother, and something high impact that makes a big number appear to make the pleasure centers of the brain go brrrrrrrrrrrr.
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    Last edited by Gruntler; 06-06-2021 at 06:20 AM.