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  1. #1
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Raikai View Post
    - I'd love if Engagement became the default melee 200 potency finisher and Displacement had both its damage and target requirement components removed, thus becoming purely a movement based skill, to be used on demand at the end of the melee combo or if you'd actually had to leap some other time. It always feels a bit weird to tie in utility (movement) abilities with dps components.
    While I understand the distaste for Displacement as a melee-capping skill and that it would be preferred to separate the backstep from the damage component, the flip-side to this ask is Engagement just being an oGCD melee skill for the sake of having one. 200 potency isn't that very strong by comparison to the others we have.

    There are some utilitarian alternatives that have been proposed, however: having Displacement send you to the position of your last Corps-a-Corps; offloading their damage onto Corps-a-Corps and giving it charges; changing the purpose of Engagement into an AoE skill rather than just "worse Displacement"; and so on.

    - I take that Enchanted Reprise is meant to fill in a movement-heavy moment? But even at a very low b/w mana cost, is it worth to cast a few times and inevitably delay your next melee phase? I almost never find a good situation to use that, to the point that I actually wish for a rework or something that would make it truly an on-the-run useful spell without compromising your melee phase timing.
    It's a bit iffy in that regard. When it was announced, I think a lot of us were hoping that it would be a tool we could use to prevent overcapping Mana whenever we were forced to be at range, in addition to movement phases. Theoretically (and perhaps a touch ironically with regards to your post), it also fits the niche you were complaining about with using skills faster than mobs die, since we're meant to avoid the non-enchanted combo anyway. For the most part the cost is low enough that our melee is only pushed back an extra GCD on each use, assuming you can't manage to Swiftcast or slidecast your way to victory.

    That being said, I might find it interesting if RDM was given some kind of Anatman-esque or Umbral Soul-style skill for generating Mana without a target, and we've already seen some suggestions for a Lightspeed- or Triplecast-style CD to sling spells on the go. There's some room to play around with and expand our arsenal.
    (1)

  2. #2
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,577
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Archwizard View Post
    offloading their damage onto Corps-a-Corps and giving it charges;
    That is actually a pretty cool idea! I'm not fond at all of utility skills (movement in this case) being part of a dps rotation because it simply pigeonholes the functionality. Especially when half of the time you probably don't want to leap back to where you used to be right away...
    (1)