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  1. #81
    Player
    Hikelos's Avatar
    Join Date
    Jul 2017
    Posts
    37
    Character
    H' Ikelos
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Erdwin View Post
    Should've always been magic melee DPS.
    XIV's Red Mage is based primarily around FFTA's from what I can tell. In TA it's an extremely powerful toolbox of every spell in the game + melee abilities from Fencer.
    What you're talking about is clearly Mystic/Rune Knight, and I don't think we're ever getting that as it is too similar to Dark Knight aesthetically.
    You might be happier with the new job coming.

    As for predictions: At this point I've resigned myself to the resbot role and the limitations that come with it, and all I really want is for Embolden to either be removed or to apply to all damage types.
    Embolden is the strongest raid buff in the game and accounts for around 10% of a RDM's contribution to damage, to know that 1/4th of that is just gone for every other caster in the party feels absolutely terrible. To know that it doesn't really work well with DRK and PLD, is frustrating. To join a raid or roulette and have no other Job who can make use of Embolden makes you feel like you picked the wrong job.
    I had to switch off of it because one static member had been wanting to play BLM for a long time and there was no reason to handicap ourselves with a RDM.
    Embolden as it exists today is an artifact of Stormblood, where the devs were experimenting with having a Physical Comp with SAM as the diamond tip and a Magic comp with BLM.
    This never really came to be, because of all the mid-way jobs between full support and full damage taking center stage, like NIN, DRG, BRD and MNK.
    I couldn't believe it was still there unchanged when ShB released, and can't believe it's still there right now, several patches later.

    My other wish is for Verraise to be either crippled and limited, or removed entirely.
    It's not part of the flavour of the job whatsoever, it's categorically against its lore as a Low-Aether spending mage, and it cripples its damage output ,which is kept med-low or otherwise it would be the best job by a staggering margin.
    The worst part of this trade-off is that while Verraise is ridiculously overpowered in casual content, it is almost worthless in high-end content.
    Whether it is useful at all depends on:
    1) Do your healers have Swiftcast ready?
    2) Will the raise be fast enough and allow the dead person to take their place in the next mechanic, or will it be too late?
    The farther you go through Savage, the smaller the number of situations where the answer to #2 is a "yes".
    So you essentially take the Res-Tax on your damage without being able to use the Res.

    There's a million different ways they could go about fixing Verraise and making RDM a bit more competitive as a DPS instead of "The job you pick to prog and then abandon".
    For example, make Verraise afflict you with Weakness, or make it cost 50% of your MP, or make it cost 50/50 Mana, etc.
    As it is right now, it's paradoxically too good and too useless at the same time, depending on the content you're facing.
    (2)

  2. #82
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    I don't think Mystic Knight is too similar to Dark Knight. DRK doesn't use actual spells imbued in their weapon, the have like a single abilities that does this with Darkness.
    (1)

  3. #83
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    700
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Hikelos View Post
    There's a million different ways they could go about fixing Verraise and making RDM a bit more competitive as a DPS instead of "The job you pick to prog and then abandon".
    For example, make Verraise afflict you with Weakness, or make it cost 50% of your MP, or make it cost 50/50 Mana, etc.
    As it is right now, it's paradoxically too good and too useless at the same time, depending on the content you're facing.
    However if you have a red mage, that means roulette content is done easier and more reliably. As long as a red mage is alive and has mana, even if both healers died, your not gonna have to reset immediately (Jolt II / Vercure -> Verraise). Meanwhile sure a samurai can have a higher damage, but if both healers die and the boss is nowhere close to dead, you have to go yeet yourself off the platform as there is technically nothing you can do to salvage the situation. And I speak this as a dancer and red mage who experienced both ends while doing normal roulette raid stuff that is from stormblood or shadowbringers. Like yea, having a static go through savage content is different from normal, but there is a level of pain where your dying on normal Eden Fulmination (Ramuh) for at least eight times until the healers have successfully not died to one of his mechanics.
    (1)

  4. #84
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    While it's not for RDM specifically they could go about fixing the issue by making Rez a role skill.
    Something like "Pheonix down" with a 1 or 2min CD, instant (GCD if you will) that cost no mp.

    You finally remove SMN's current Rez and there you go, all 3 caster can rez, RDM can still Rez more. But at this point it's not that impact full, the impact of a triple Rez isn't much better than a single Rez. As you pointed , it's kinda useless in high end content, so every caster has access to a free 1min cd Rez would greatly diminish RDM appeal as a Rez bot.

    Or they can also simply give a proper Rez to all 3 caster, rework ver-rez and make them all similar in the same way tactician smba and troubadour are all the same.
    End of the problem , 1min Rez are now a caster skill. Bam
    (0)

  5. #85
    Player
    KaerisKlyne's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    210
    Character
    Hjarta I'kastala
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Re: the rez tax issue, I'd love for it to be as easy as putting Verraise on a similar CD length as Benediction, and for damage potencies to increase accordingly given not being able to chain raises.

    Other adjustments? I think direct upgrades are a given (I hope), but not just for spells. Direct upgrades to the melee combo chain would be cool. I wish the AoEs were ice and water spells instead. Would love an AoE combo finisher (Chant du Cygne? Just a rad kaboom of aetherial swan feathers? Or stay melee and have it be a multi-hit like Dream Within A Dream?)
    (2)

  6. #86
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by KaerisKlyne View Post
    Re: the rez tax issue, I'd love for it to be as easy as putting Verraise on a similar CD length as Benediction, and for damage potencies to increase accordingly given not being able to chain raises.

    Other adjustments? I think direct upgrades are a given (I hope), but not just for spells. Direct upgrades to the melee combo chain would be cool. I wish the AoEs were ice and water spells instead. Would love an AoE combo finisher (Chant du Cygne? Just a rad kaboom of aetherial swan feathers? Or stay melee and have it be a multi-hit like Dream Within A Dream?)
    Have the part 2 and 3 of the aoe melee be "Un pour tous" and "Tous pour un" (One for All and All for One) First is a wide slash going outward and the second is a bunch of stabs joining at the center of the AoE, on the main target.
    (1)

  7. #87
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,175
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kalaam View Post
    Have the part 2 and 3 of the aoe melee be "Un pour tous" and "Tous pour un" (One for All and All for One) First is a wide slash going outward and the second is a bunch of stabs joining at the center of the AoE, on the main target.
    We're already quite heavy on buttons because we have a black and white version of each spell. Adding a 2 and 3 to AoE skill chain would be obnoxious. The only comfortable ways to make this fit into the skill set are (A) to make the Moulinet button a self progressing combo, and I don't really care for that option in PvE; or (B) to have the 2 and 3 replace Zwerchhau and Redoublement after activating Moulinet. But they definitely need to avoid adding two more buttons outright.
    (6)
    Last edited by Rongway; 05-07-2021 at 07:57 PM.
    Error 3102 Club, Order of the 52nd Hour

  8. #88
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Replacing the Zwerchhau and Redoublement button could be nice. But honestly the simplest change would be to make VerFlare/Holy and Scorch hit in AoE, and to get triggered after 4 Moulinets.
    That way you can complete your cycle completely.
    (1)

  9. #89
    Player
    NYCLouisGamer's Avatar
    Join Date
    Apr 2021
    Posts
    72
    Character
    Nyclouisgamer Alto
    World
    Golem
    Main Class
    Astrologian Lv 57
    Quote Originally Posted by Hikelos View Post

    My other wish is for Verraise to be either crippled and limited, or removed entirely.
    Why would anybody want to bring a Red Mage without their unique utility of Verraise? Every job brings something special to the table, even if that "utility" is only high DPS.

    Also, RDM is fun to use in that it has one of the best designed battle/rotation systems that I have ever seen.

    Removing Verraise would require a massive DPS boost and make RDM a BLM clone.

    P.S. I totally agree about Embolden. If that ability were fixed and a cool visual effect added to players under its effects, we could then see about buffing DPS & making Verraise less unbalanced (op in prog and underpowered afterwards).
    (0)
    Last edited by NYCLouisGamer; 05-07-2021 at 11:32 PM.

  10. #90
    Player
    WildTamarind's Avatar
    Join Date
    Nov 2018
    Posts
    38
    Character
    Wild Tamarind
    World
    Midgardsormr
    Main Class
    Fisher Lv 90
    I just want another melee combo. Doesnt have to be a full combo maybe just a one two. Make it that the combo I dont know does something extra. Whatever that extra is i dont know i just feel three melee abilities (four if you count corps a corpse) is not enough.

    I get that its a magic class. Im fine with magic casting its just that you cannot give me all this Zorro swagger and not expect me to want to use my rapier. The magic cast section of the job i feel is great and doesnt need improvement imo.

    If bloat is a problem you can remove the unenchanted version of our melee skills and leave the enchanted omes grayed out unless sufficient mana and then those are the ones that transform when the second combo is active.
    (1)

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