I don't think Mystic Knight is too similar to Dark Knight. DRK doesn't use actual spells imbued in their weapon, the have like a single abilities that does this with Darkness.


I don't think Mystic Knight is too similar to Dark Knight. DRK doesn't use actual spells imbued in their weapon, the have like a single abilities that does this with Darkness.


While it's not for RDM specifically they could go about fixing the issue by making Rez a role skill.
Something like "Pheonix down" with a 1 or 2min CD, instant (GCD if you will) that cost no mp.
You finally remove SMN's current Rez and there you go, all 3 caster can rez, RDM can still Rez more. But at this point it's not that impact full, the impact of a triple Rez isn't much better than a single Rez. As you pointed , it's kinda useless in high end content, so every caster has access to a free 1min cd Rez would greatly diminish RDM appeal as a Rez bot.
Or they can also simply give a proper Rez to all 3 caster, rework ver-rez and make them all similar in the same way tactician smba and troubadour are all the same.
End of the problem , 1min Rez are now a caster skill. Bam

Re: the rez tax issue, I'd love for it to be as easy as putting Verraise on a similar CD length as Benediction, and for damage potencies to increase accordingly given not being able to chain raises.
Other adjustments? I think direct upgrades are a given (I hope), but not just for spells. Direct upgrades to the melee combo chain would be cool. I wish the AoEs were ice and water spells instead. Would love an AoE combo finisher (Chant du Cygne? Just a rad kaboom of aetherial swan feathers? Or stay melee and have it be a multi-hit like Dream Within A Dream?)


Have the part 2 and 3 of the aoe melee be "Un pour tous" and "Tous pour un" (One for All and All for One)Re: the rez tax issue, I'd love for it to be as easy as putting Verraise on a similar CD length as Benediction, and for damage potencies to increase accordingly given not being able to chain raises.
Other adjustments? I think direct upgrades are a given (I hope), but not just for spells. Direct upgrades to the melee combo chain would be cool. I wish the AoEs were ice and water spells instead. Would love an AoE combo finisher (Chant du Cygne? Just a rad kaboom of aetherial swan feathers? Or stay melee and have it be a multi-hit like Dream Within A Dream?)First is a wide slash going outward and the second is a bunch of stabs joining at the center of the AoE, on the main target.





We're already quite heavy on buttons because we have a black and white version of each spell. Adding a 2 and 3 to AoE skill chain would be obnoxious. The only comfortable ways to make this fit into the skill set are (A) to make the Moulinet button a self progressing combo, and I don't really care for that option in PvE; or (B) to have the 2 and 3 replace Zwerchhau and Redoublement after activating Moulinet. But they definitely need to avoid adding two more buttons outright.
Last edited by Rongway; 05-07-2021 at 07:57 PM.
Error 3102 Club, Order of the 52nd Hour


Replacing the Zwerchhau and Redoublement button could be nice. But honestly the simplest change would be to make VerFlare/Holy and Scorch hit in AoE, and to get triggered after 4 Moulinets.
That way you can complete your cycle completely.
I just want another melee combo. Doesnt have to be a full combo maybe just a one two. Make it that the combo I dont know does something extra. Whatever that extra is i dont know i just feel three melee abilities (four if you count corps a corpse) is not enough.
I get that its a magic class. Im fine with magic casting its just that you cannot give me all this Zorro swagger and not expect me to want to use my rapier. The magic cast section of the job i feel is great and doesnt need improvement imo.
If bloat is a problem you can remove the unenchanted version of our melee skills and leave the enchanted omes grayed out unless sufficient mana and then those are the ones that transform when the second combo is active.





???
The base weaponskill buttons become the enchanted weaponskills when you have enough mana. They are the same buttons.
Error 3102 Club, Order of the 52nd Hour



I really enjoy FFXI Red mage but i feel like FFXIV rdm is a downgraded honestly but thats for balance... heavily balance but i fo feel like FFXI RDM is true where it can cast lots of white and black magic spells
And another thing. Where are our water and ice spells? Lore wise we seek balance but water and ice spells we dont got. I thought the calamity that created red mages in the first place was due to an overabundance of water aether.
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First is a wide slash going outward and the second is a bunch of stabs joining at the center of the AoE, on the main target.



