Please delete this post. Thank you.
Please delete this post. Thank you.
Last edited by foyboy; 08-04-2024 at 08:48 PM.
Ugh who cares!! You can clear any content with AUGMENTED SCAEVAN gear that's the whole point!! Why else would they put that gear in the game? LOL
Last edited by RagingStallion; 08-21-2020 at 05:43 PM.




I wonder what they were thinking by enforcing min ilvl of lvl 73 gear on a lvl 79 dungeon, when the MSQ (and sidequests) have already given players lvl 74/76/78 gear at that time...
Yes you could clear everything till hades with 380, but you gotta be good for that, it would take a lot longer and would be no fun... the problem is while its not that much on ilvl there is a lot of mainstat and def missing... imo the restrictions need to be a lot higher. Like omg poor thing gotta farm a dungeon 2-3x Q_Q
For a game forcing us to replace all our gear every other patch that old problem really is annoying...


Let me put it this way.
Augmented Scavean Gear is like...i think something around the ball park of 10 less ilvls than what is possible to obtain at lvl 79. 10 ilvls is barely anything.
Secondly, the new expert dungeons dont require you to be at ilvl cap for that patch, further proven by the fact that they drop gear that is utterly irrelevant to most people.
Augmented Scavean is more than suitable to be used all the way until lvl 79, though i will admit it does start to get much weaker in mt gulg but Augmented gear is actually BETTER than dungeon/HQ crafted gear before mt gulg so really...that gear is fine. I've done the biggest possible pulls in that gear, with healers and tanks in that gear, with dps in that gear. The first time i went through the expansion story last july i used augmented scavean/omega gear all the way up until i hit 80, because it was simply just adequette for everything and in many cases actually better.
If someone uses something LOWER than augmented scavean though? Then yea we have a problem, but honestly, it could be worse.
2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.
(Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)
I tanked everything until 80 in a mix of Augmented Scaevan, Omega and Elemental +1 gear which is "technically" lower than Augmented Scaevan gear, never had an issue. Augmented Scaevan is completely fine, what you need to look out for is unaugmented Scaevan, no melds and a ring from Ghymlit Dark, because that's the sign of a boosted job and way more likely to not know what they're doing.
Forgiven gear is 420. Scaevan is 400.Let me put it this way.
Augmented Scavean Gear is like...i think something around the ball park of 10 less ilvls than what is possible to obtain at lvl 79. 10 ilvls is barely anything.
Secondly, the new expert dungeons dont require you to be at ilvl cap for that patch, further proven by the fact that they drop gear that is utterly irrelevant to most people.
Augmented Scavean is more than suitable to be used all the way until lvl 79, though i will admit it does start to get much weaker in mt gulg but Augmented gear is actually BETTER than dungeon/HQ crafted gear before mt gulg so really...that gear is fine. I've done the biggest possible pulls in that gear, with healers and tanks in that gear, with dps in that gear. The first time i went through the expansion story last july i used augmented scavean/omega gear all the way up until i hit 80, because it was simply just adequette for everything and in many cases actually better.
If someone uses something LOWER than augmented scavean though? Then yea we have a problem, but honestly, it could be worse.
Even the 79 Crafted HQ armor is 415.
For one or two slots? Eh. No big deal. But missing 15 - 20 item levels worth of Main and Substat on every slot combined with diminishing effectiveness of substats on their relevant percentages, meaning your Crit, DH, DET etc all get weaker with every level.
if its a DPS, They will piss the healer off by getting near one shot due to lack of expected HP values. If its a Tank, they're getting smashed hard with a smaller HP buffer than they should. If its a Healer, it doesn't matter too much, since it just means they'll be spamming more heals out or getting scraped off the floor by the RDM after every mechanic.
All while doing much less DPS than they should be at that level lol.


i think you greatly overestimate the value of ilevels between the x0 levels. Yes, Forgiven gear is 420....Buuuut....What do you need to do to get the 420 gear from it? Yes, thats right, clear it! So that means, if you're 20 ilvls down then you're more than fine. Even for tanks, 20 ilvls at lvl 79 is only a difference of...maybe 10,000 health AT MOST, which really isnt that much. That's like 3 basic attacks from trash mobs. The difference between the crafted 415 and the augmented 400 stuff you can get is basically dismal. You know why? Well, think back on the start of the expansion when people were doing the new lvl 80 dungeons in AF4 gear. Now think about what it was like when people started doing it in Ronkan gear a week later. Was it any easier? Not really, no. 10 Ilevels is basically nothing from levels X1 to X9 and in early expansion endgame due to the way scaling works.Forgiven gear is 420. Scaevan is 400.
Even the 79 Crafted HQ armor is 415.
For one or two slots? Eh. No big deal. But missing 15 - 20 item levels worth of Main and Substat on every slot combined with diminishing effectiveness of substats on their relevant percentages, meaning your Crit, DH, DET etc all get weaker with every level.
if its a DPS, They will piss the healer off by getting near one shot due to lack of expected HP values. If its a Tank, they're getting smashed hard with a smaller HP buffer than they should. If its a Healer, it doesn't matter too much, since it just means they'll be spamming more heals out or getting scraped off the floor by the RDM after every mechanic.
All while doing much less DPS than they should be at that level lol.
2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.
(Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)




And one level later you get 430 for free. That's 60 ilvls, not exactly nothing.Let me put it this way.
Augmented Scavean Gear is like...i think something around the ball park of 10 less ilvls than what is possible to obtain at lvl 79. 10 ilvls is barely anything.
Secondly, the new expert dungeons dont require you to be at ilvl cap for that patch, further proven by the fact that they drop gear that is utterly irrelevant to most people.
Augmented Scavean is more than suitable to be used all the way until lvl 79, though i will admit it does start to get much weaker in mt gulg but Augmented gear is actually BETTER than dungeon/HQ crafted gear before mt gulg so really...that gear is fine. I've done the biggest possible pulls in that gear, with healers and tanks in that gear, with dps in that gear. The first time i went through the expansion story last july i used augmented scavean/omega gear all the way up until i hit 80, because it was simply just adequette for everything and in many cases actually better.
If someone uses something LOWER than augmented scavean though? Then yea we have a problem, but honestly, it could be worse.
The point is you should b upgrading your gear. This game literally throws it at you.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
You realise the augmented scaeven gear doesn't get outclassed stat wise until qitana ravel dungeon gear, so anything before that is fair game, and even then its only a tiny difference between qitana and aug scaeven. Adjusting gulg item level seems like a much better solution, because nothing even hits hard in the Melikahs Well so you could get through that no problem, and again the actual stat difference between aug scav and melikahs well is low enough that any stat deficiencies can be accomodated with player skill. I've done these dungeons in min ilvl parties and you can still double pull and finish the dungeon in good time, this is not a issue with gear its an issue with people being bad.
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
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