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  1. #1
    Player
    Join Date
    Jul 2020
    Posts
    128

    The Heroes' Gauntlet is yet another misstep in the trend to make all content hardcore

    For players who just want to do the story, there shouldn't be any mechanic that will insta-kill you, period. Even when playing with trusts, the Necromancer can insta-kill you if you did not know that the corpses will explode soon, since the trust NPCs sometimes just put the corpses together. That means you get hit 4 times and die... The issue is there is no yellow AOE indicator and that mechanic is totally new so unless you look up a MrHappy or MTQ guide there's no way to know how that mechanic works... After so many people complained about Mist Dragon how come Square Enix still insists on making dungeons harder and harder? Please stop lol
    (4)

  2. #2
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    (dislike).
    (39)

  3. #3
    Player
    Hysterior's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    2,439
    Character
    Larek Darkholme
    World
    Gilgamesh
    Main Class
    Sage Lv 100
    That aside, what did you have for breakfast today? I hesitated between crepes and some cereal but then went for a yogurt instead.

    Isn't coffee amazing as well?

    Also, RIP ChiChi Devayne
    (2)

    Larek Darkholme @ Ragnarok

  4. #4
    Player
    Anya_Synia's Avatar
    Join Date
    Jul 2017
    Posts
    117
    Character
    Anya Synia
    World
    Moogle
    Main Class
    Dancer Lv 90
    The newest dungeon isnt hard it's just another minor step up I would argue that the corpses isnt even a new mechanic since spread .markers appear for a brief moment which you should recognise. The only new mechanic is on the last boss to avoid the massive aoe. Dungeons have always increased slightly in difficulty and people arent wiping to this one as much as they did to the one in Stormblood I would say this one is easier in comparison.
    (0)

  5. #5
    Player
    Demoniun's Avatar
    Join Date
    Sep 2016
    Posts
    20
    Character
    Leo'n Heart
    World
    Ragnarok
    Main Class
    Summoner Lv 80
    Quote Originally Posted by RagingStallion View Post
    For players who just want to do the story, there shouldn't be any mechanic that will insta-kill you, period. Even when playing with trusts, the Necromancer can insta-kill you if you did not know that the corpses will explode soon, since the trust NPCs sometimes just put the corpses together. That means you get hit 4 times and die... The issue is there is no yellow AOE indicator and that mechanic is totally new so unless you look up a MrHappy or MTQ guide there's no way to know how that mechanic works... After so many people complained about Mist Dragon how come Square Enix still insists on making dungeons harder and harder? Please stop lol
    Are you serious or a troll? Because mechanics are NEW to ALL player on a NEW DUNGEON. It means: you wipe one time, you learn the mechanic, you remember HOW the mechanic works and that's all, you won't do the mistake again. Or you wanna do 1/1 because you're in a hurry? If you have enough time to watch cutscenes (or gpose), you have time to wipe one try.
    (11)

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,632
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Demoniun View Post
    Are you serious or a troll?
    Can't he be both?

    Imagine that you perceive satirical trolling as a vital public service, and you're quite serious about your duty in that regard. See? Dilemma resolved.
    (8)

  7. #7
    Player
    Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,626
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Dancer Lv 60
    THIS dungeon is an insult, we get full stopped on so many places where we gotta wait till a npc cleares our way, the mechanics are so easy and forgiving unless you literally roll on 450 or smt and its super linear - if they step up from that the next dungeon will literally be a rail shooter with us being locked on a platform for all dungeon lol

    It clearly suffers from the need to be Trust friendly... (and its like 90% reused assets?)
    (2)

  8. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,632
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kuroka View Post
    THIS dungeon is an insult, we get full stopped on so many places where we gotta wait till a npc cleares our way, the mechanics are so easy and forgiving unless you literally roll on 450 or smt and its super linear - if they step up from that the next dungeon will literally be a rail shooter with us being locked on a platform for all dungeon lol

    It clearly suffers from the need to be Trust friendly... (and its like 90% reused assets?)
    It was certainly the dullest dungeon in memory for me, be it in terms of novelty, fight design, aesthetics... pretty much any consideration. It was kind of like the opposite of seeing Pharos Sirius for the first time back in the day.
    (6)

  9. #9
    Player
    LittleImp's Avatar
    Join Date
    May 2019
    Posts
    1,203
    Character
    Lil Imp
    World
    Goblin
    Main Class
    Paladin Lv 100
    Agreed, the extreme emotional strain brought on by this dungeon ruined my marriage and lost me my job.

    SE please fix this immediately, or else I will downgrade from 20 retainers to only 19 of them.
    (16)

  10. #10
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    I know this thread is very clear bait, but I know there's people who are/will be fooled by it and even agree, so I have this to say:

    With regards to the necromancer killing you in one shot: learn by doing. Lots of things in life, not just the game, involve making a mistake and going "oh I see, I understand now" and then not doing it again. Not everything has a neatly written guide for you to follow. Sometimes you just have to do it and see what happens. Making mistakes isn't the catastrophic failure that people have lead you to believe.
    (6)

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