Depends on how quick you are to adapt.
I jumped BLM just to be able to do the caster DPS story and regretted it. Even with PotD practice I couldn't grasp the job. But hey, apparently it's the easiest job to learn.
So it varies per person I'd say.
Depends on how quick you are to adapt.
I jumped BLM just to be able to do the caster DPS story and regretted it. Even with PotD practice I couldn't grasp the job. But hey, apparently it's the easiest job to learn.
So it varies per person I'd say.
BLM, is nowhere near the easiest Job to learn, I would say Dancer is. BLM is a set procedural job, where you have very little reliance on procs, BLM is about mana control vs biggest hitters, the only proc is an Instant cast DOT. Also learning how to not move or minimal moving on a duty is key to BLM DPS. However, watching the videos and using a Target dummy to get the rotation even for a long term BLM player is helpful.
I would say DPS Casters, in General, are all higher difficulty classes to learn. Ranged DPS are the way easier Jobs to learn, Tanking and Healing are the Easiest except Astra. BTW Ninja and Samurai are also technically hard to master but are easy to learn. I'm not up on Dragoon, so I can't comment on how easy or hard it is.





It mostly depends on the person and their intentions. Personally, I bought a jump for each healer because I never would have leveled them otherwise. Now I can just level them up via Pixie quests to 80 and never touch a single dungeon/raid. I plan to get them to 80 and never touch them again.

So I can only speak for me as a bard:I've seen a lot of people say that getting the skills one at a time makes a big difference in a player's ability to play a job, is that true? I'm not the type of person who would blindly run into multiplayer content with the boosted job before practicing on dummies and watching a guide of two, but is the experience of leveling manually worth the terribly long grind? Should I suck it up and level it up myself or is the potion a viable option?
1. Yes one skill at a time does teach you each skill as you learn to build your rotation off those. One could argue: read the tool tip stupid. But that doesn't give you the x levels of practice with it before the next unlock.
2. Yes. For more complicated classes with harder rotations (I still don't know what OGCD means, I know something global cool down) so it makes sense to do the endless grind. Because you want the practice. As you stated, both of these points are irrelevant with YouTube and dummies, but until you are in a situation where you need to know that skill, and when to use it, all these guides do is tell you "press this, that and that over there" with out the explicit why behind it.
For example I leveled my main a BLM, from start to finish and I learned each and every skill and when to use them and when not to, some by this community screaming at me, some by trial and error. Took me 6 dungeons to know how to use enochian right and keep it up to trigger other spells. I struggle on my bard, but slowly I am learning.
3. If this was an alt character which it sounds like it, you have already done the story. So you do you. But if you want to know how to really, and I don't mean YouTube, Reddit, guides, play your character then do it hard way, the reward for the hard work is well worth it over the instant gratification of "I got this, I watched the guides".
Again my opinion, do as you please. It's you're money.
Off Global Cooldown, these are abilities you can weave into your rotation without changing the cast speed of your abilities. ie Sidewinder and Shadowbite which share a cooldown are not on the OGCD which means you can do your single target DPS rotation uninterrupted and still toss in AOE.


Paying money to not play the game seems counterintuitive.Please take the time to read everything before blindly replying with 'It's not good for bad players, most players are bad, you're likely to be a bad player, its not worth it'. I see people do this a lot in other threads I've looked at, and its not helpful if you don't provide relevant reasoning to support your answer.
I've been wanting to play Machinist as it looks like a really fun job to play, and I've been trying to level it up. I've grinded dungeons to get it up to level 51, but the constant 20 min+ DPS queue times have been pretty discouraging, so I've been considering buying a level skip for Machinist, especially considering that its currently on a discounted price.
While I haven't played high level Machinist before, I have a good enough grasp on the game's core mechanics that I've done fine on lv 70 dungeons like Ala Mhigo, and have RDM, AST, and GNB all higher than lv 70. (My account here shows an alt character for some reason, so don't look there for proof XD)
I've seen a lot of people say that getting the skills one at a time makes a big difference in a player's ability to play a job, is that true? I'm not the type of person who would blindly run into multiplayer content with the boosted job before practicing on dummies and watching a guide of two, but is the experience of leveling manually worth the terribly long grind? Should I suck it up and level it up myself or is the potion a viable option?
Consider the cost of a jump potion. Now consider the cost of a sub. You could spend two months worth of playtime and quit, or spend that same amount while SE gets more of said money if you remained subbed. You could also remained subbed, level the job, and hate it, but there's still a profit to be made.
The financial department has likely meticulously worked this out, it's fine.


If you hate it, maybe the game isn't worth your money to begin with.Consider the cost of a jump potion. Now consider the cost of a sub. You could spend two months worth of playtime and quit, or spend that same amount while SE gets more of said money if you remained subbed. You could also remained subbed, level the job, and hate it, but there's still a profit to be made.
The financial department has likely meticulously worked this out, it's fine.
I am talking about job skips. And you're waaay too quick to be dismissive.
I hate SAM, and I hate PLD. Am I gonna quit the whole darn game just because I don't like to play 2 jobs out of... what are we even at, 16??


So you don't like SAM and PLD...so why are you paying more money then? It's counterintuitive to pay money for things you don't like.
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