Quote Originally Posted by Ruinfeild View Post
I did a quick search and came up with this.

https://brytedarklyt.tumblr.com/post...related_post=1

So if this is true (even with the source link), it does seem like Yoshi-P is indeed giving his blessings to RPers who are just simple adventurer's to be able to travel to the first and back to the source.

The question now becomes though that despite yes, even though Yoshi-P supports the idea of normal adventurer's going to the first and back because it is all about making the players own fun, will the RP community be able to accept it and move on or still throw in the excuse of 'but the story says x and y'

Even though I know in RP it is all about having fun and creating a character you enjoy within reason of course (not like x character is the son of these two named NPC's but was actually adopted and y is their father), but I seen new RPers and those wanting to get into it put off because of how fractured the community can be.

Edit: First link I looked at also had to do with the topic and seemed the discussion was more pointed at the question being asked for lore purposes and it wasn't really an answer other than 'RP how you want and not worry about what others think'
So anything the game presents as possible is up for grabs in rp, pretty much. (hell, even stuff that isn't is up for grabs with a bit of social finesse)

But, there's a bit of a catch. What is acceptable to RP is up to the players ('cause it's their imaginations and the devs don't have an official rp server that they moderate for rp), and not the devs.

Balmung -currently- has a kind of reverse arms race when it comes to how fantastical people make their characters in public rp. The Echo/blessing is extremely rare instead of adventurers being prone to having it awaken. There is ONE warrior of light instead of every 1.0 player / decent heroic adventurer being called a warrior of light. And even if an event IS canon, if a common adventurer from whatever region you're rping in wouldn't know about an event, it isn't relavent to apply to RP. Which causes plotline scales to be quite small when compaired to the fantastical powerscales of the msq. No one wants to be the mary sue of the server with the way-too-fantastical character that overshadows someone's mercenary/merchant/hunter/dancer/adventurer/refugee personal plot. A kind of canadian standoff of "no no no, you take the spotlight now, I'll stand back and wait for my turn" while everyone rps what is essentially a side npc that just kinda exists around the msq, just not in its center.

Now, don't be discouraged if you want to delve farther into where the MSQ explores, as that's my general observation of how people set up their characters for random/pickup rp and there are of course different philosophies on how powerscales should be in rp wthin different rp cliques, and an established group would eventually venture into newer and more recent territory. As long as you clearly communicate what kind of stories you're looking for, then you shouldn't have too much of a problem finding those stories. And who knows, with how 5.3 is exploring its themes, maybe we'll see a shift of what is considered "mundane" in a fantasy setting.