




When the game's story becomes self-aware:




It doesn't help that if you dig into the files for the various races you'll see that their textures are pretty small, with the average face textures being 256x128 pixels in size. Even just bumping that up to 512x256 would go a long way in making the textures feel a bit fresher and less pixelated. (Also Roedames have this weird mottled texture issue that could do with some cleaning up. To say nothing of the issue with some of the female Highlander faces that have blocky mesh issues.)
This is the kind of stuff I expect them to do if they don't add the missing genders. I understand that adding "new races" takes a lot of work but ok, then how about updating a lot of textures if you decided not to add the missing genders? It doesn't have to be all of the game's textures, start with a good number for 6.0, then more for 7.0. It's funny how for Blue mage they have this mentality of patching it up as it goes but that's an impossibility for stuff like upgraded textures.



I tend to hear a lot more criticism in games about not being good enough visually whether it's too pixelated or not having enough frames per second, yet when there are issues regarding gameplay, you rarely hear it brought up if the game is pretty.
Sure the models are old, but they accomplish what is needed to make an enjoyable game. Having more polished graphics won't make the fights more enjoyable or the story more dynamic/interesting. The game doesn't have the most amazing graphics, but they're fine for what we need, and I would be disappointed if rather than spend graphical resources on new items, they bow to people who think that they need something shiny else "thing bad"


I would also like an option to cull others appearances. As in, when too many people get on screen they just turn into a generic adventurer representing their job. So literally 1 model for each job. Especially when doing PvP or the Hunt, I couldn’t care less if someone is rocking that Excalibur.
Same for mounts, just make em chocobos.
Basically, I would rather be using my pc’s resources to make the game’s mobs and environment look as good as possible for me than see someone’s Mario cosplay mid battle. Town?, all good. Can’t see the Hunt mob? Screams of FFXI’s Aht Urgan siege...
I do think both games have their merits in terms of art style. It's odd, since I'm not actually invested in WoW itself any longer these days but I do miss the 'atmosphere' of many zones. FFXIV doesn't really tap into many of the aesthetics that I'd like to see within the game itself or at least as often as I'd like it to. In some ways, even compared to what can be found in various JRPG's it can be a tad...subdued?
I recently played through Xenoblade Chronicles for the first time and the zone design utterly blew me away. Even now, ARR stands out to me as a lot more detailed than anything that has been added since if we're talking about the number of buildings that can be entered and how 'lively' various settlements feel. I can't be the only one who thinks Aleport is one of the best settlements in the game, right?
That aside, polished graphics do make the game much more enjoyable for a lot of players. That some people don't care about graphics is hardly a secret, though it's not unreasonable for players to desire a strong focus on every aspect of the game - including the core game features, the sound direction, the story and the way it looks.
I'd also argue that some of the core models have some rather jarring flaws. Highlander men can't have actual eyebrows, Hien and G'raha suffer from pixel related issues in regards to their character models...and so on.
I remember the first time I climbed up First-Shard's Bismarck, I really loved the aesthetic: the smaller winding paths and the use of color all resonated really well and made me want way, way more. A friend accordingly recommended Xenogears and I couldn't help but think we needed more of that -- not the combination of tech and nature, of or colors, or even of zone design, but just some of that less subdued artistic vision. "Yes! This! I need this in XIV!"
WoW has had moments, likewise, that have made me fall in love with a zone or area within. Heck, most of its zones have several, even if a lot of BfA's fell flat for me (I was only blown away by Zuldazar, Vul'dun, and small parts of the Sound). XIV, though? The eastern side of the Dravidian Forelands almost struck a chord, but the constantly shivering textures at the edges of shadows and all the hugely pixelated rock textures made it just that bit too... "off". I should have loved the Hinterlands, but the way objects at a distance were drawn, disappearing, reappearing, and shivering all the while due to incredibly poor filtering and LoD procedures, atop the poor ambient lighting making it seem unpolished or almost... not quite fully rendered just kind of ruined it for me save for along the back-hills along the west edge. Much of those same graphical "issues" made Azys Lla gritty, but in a way that was entirely fine for that zone in particular because of its theme. In the end, although Azys Lla and Western Coerthas least resonated with me, they, parts of the Forelands (following the river into the large western expanse), and the Sea of Clouds were the only Heavensward zones I enjoyed as much as, say, most of the Mists of Pandaria zones (of which none felt "off" and only one seemed dull to me). And it's sad that it was just these irritating "half-done" or "half-assed" textures or lighting, or the engine's graphical procedures themselves, that often made them unable to click for me.

I dream where they put ff16 as a mmo on UE5. Let the graphics destroy my pc.
As for a texture pack, i know pc players wouldnt mind although i can also see ps4 players complaining about it. Im more on the side of might as well update everything engine, character models, textures, etc.





Well they had flower pots with the polygon count equal to players. They had beautiful animations but no smooth animation canceling in many situations, physics that ate PCs, etc, etc. Some of it was not, I think, due to quality but both weird decisions and optimization wasn't ready (weird decision being something like a flower pot being equal to a player character lol), as I've seen a lot of this stuff in other games and my PC (at the same time that game was released) was like "..Zzzzz, give me moar" (of course those were single player games, where certain optimizations were far more reliable to make).
With the amount of players FFXIV 2.0+ shows on screen at once the high quality characters with physics would probably still cause a lot of issues even with good optimization given the number of characters on screen lol. Although perhaps selfishly I'd prefer lower view count but higher quality visuals. I also turn off the special effects of players not in my group so I can actually see the monster I'm attacking. I might even consider some sort of shadowy 'shade' figure for players after a certain number, if it meant allowing the game to render everything else at a better quality. I'll hardly be able to see anything at 100 players anyways, just a blob of chaos, might as well simplify some of the visuals and improve the ones I'll still notice (or at least that's my thought).
I always enjoy the funny nature of people prefer FFXIV for it's graphics over WoW, as it's a major point I see people like FFXIV for, and then at the same time seeing people say graphics don't matter. Now to be fair sometimes that isn't the same person, some people don't care and just don't care, period. But I think graphics do matter, they just aren't the only thing that matters. There is a thing of aesthetic outside of just quality, to make sure to note that, so something can be technically detailed but still not that pretty. You'd want amazing graphical aesthetic and design over just pure high quality in most situations, but like many things having it all would be the preference. So one might think of Journey and how things aren't hyper realistic detailed but the game is still very very pretty.
Beautiful game with awful gameplay is just a wallpaper maker that isn't that fun to play. Ugly game with amazing gameplay can be fun but leave a lot of desire and missed a lot of potential hook value. Beautiful game with amazing gameplay is going to steal your soul and hold you hostage. That's the sweet spot.
If you had to sell yourself short on one then yeah I guess you'd do graphics, but actively selling yourself short is like.. 'but y tho?'. Now I'm not accusing SE of that, but I do sometimes feel people will do that for SE and act like graphics have no importance. Like the recent pixels people are talking about with the crystal effect part of 5.3, count-able pixels, not pretty nostalgic pixels either like a pixel game, nah these just be pixels waving madly at the screen lol. Like how FFXIV could benefit greatly from some good AA (which it doesn't have since it's engine is differed rendering). To be clear I'm not calling FFXIV ugly, just clearly has some technical anchors that can pull one out of the experience and the game 'could' be prettier (well could as in visually, in terms of code I've no idea how hard it would be to fix and so I won't pretend that party is easy to fix). Especially 'could' as we move forward and more and more MMOs are looking better and better, or like WoW where they continue to slowly update old systems. If you take a look at recent WoW, and even some old parts of WoW, that pixels can be hard to find, and they do have a few quite stunning sets, and models get fixed up over time. Now WoW is ancient and they've no intention, it seems, of replacing it so that makes sense, and if FFXIV is going to do a WoW then I think it can use some of that thought of reconstructing old parts occasionally (and if it's heading towards a slumber then I guess, new MMO can be shiny and purty).
Last edited by Shougun; 08-26-2020 at 05:49 AM.
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