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  1. #1
    Player
    Majidah's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50

    REQUESSSSSSSSSST: Change Parsimony please

    Parsimony: Reduces MP cost of next attack spell by half, and restores MP when spell is cast.
    While Parsimony does reduce how much MP is used after casting, it does not reduce the cost before casting.

    Lets say you have a spell that costs 500 MP. And you only have 250 left.
    Casting the spell would only cost 250 MP, but you are unable to cast it unless you have 500 MP left.

    I hereby request for this to be changed so that Parsimony reduces spell cost before casting.

    Like this if you'd like to see this.
    (68)

  2. #2
    Player
    Majidah's Avatar
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    Mar 2011
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    Ul'dah
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    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Like this if you don't want this.
    (4)

  3. #3
    Player

    Join Date
    Sep 2011
    Location
    Gridania
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    928
    ANSSSSSSSSSSSSWER:

    Wouldn't the easier answer be to reduce the MP cost of Parsimony to 250..?
    (0)
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  4. #4
    Player
    Majidah's Avatar
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    Mar 2011
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    Ul'dah
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    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Xoo View Post
    ANSSSSSSSSSSSSWER:

    Wouldn't the easier answer be to reduce the MP cost of Parsimony to 250..?
    Parsimony is a job ability, requires no MP. It reduces the cost of your next spell.
    (8)

  5. #5
    Player
    KaplanHomahru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    508
    Character
    Kaplan Homahru
    World
    Balmung
    Main Class
    Red Mage Lv 80
    There is already a thread or two for this same thing. I'm sure devs are aware of it
    (1)

  6. #6
    Player

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    Mar 2011
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    61
    Better even, have Parsimony reduce next spell's cost to 0 and refund a flat number of MP which will scale with stats (Int or maybe Pie). Proper MP managing as it will not be heavily penalized on tough bosses where the damage plumets. Spell being resisted won't penalize it either. At the same time you get an option to use if you are almost out of MP and Convert is on CD (or your health is abysmal along with your MP). Win-Win.
    (1)

  7. #7
    Player
    KoujiGeki's Avatar
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    May 2011
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    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 58
    Quote Originally Posted by Razen_Arghast View Post
    Better even, have Parsimony reduce next spell's cost to 0 and refund a flat number of MP which will scale with stats (Int or maybe Pie). Proper MP managing as it will not be heavily penalized on tough bosses where the damage plumets. Spell being resisted won't penalize it either. At the same time you get an option to use if you are almost out of MP and Convert is on CD (or your health is abysmal along with your MP). Win-Win.
    ya which is why SE wont do it. you all know SE HATES mage jobs.
    (0)

  8. #8
    Player
    syntaxlies's Avatar
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    Jun 2011
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    uldah
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    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    They should combine parsimony with excruciate and give us 1 new skill.
    (0)

  9. #9
    Quote Originally Posted by syntaxlies View Post
    They should combine parsimony with excruciate and give us 1 new skill.
    Awe hell no.
    (0)
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  10. #10
    Player

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    Mar 2011
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    Quote Originally Posted by syntaxlies View Post
    They should combine parsimony with excruciate and give us 1 new skill.

    parsciate?

    excruimony?
    (1)

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