Gear swapping.
How much is built into the game already? If it was intended to play a larger role in the game, SE should have just incorporated it into core of the system. We would have a monk beginning his combo with his fists, chain into a Dragon Uppercut, whoop out his staff and conjure a full thunder combo with the impact of lightning propelling him further in the air, when at last his Thundaja was on cooldown, he would twirl in the sky with the storm on his back, channeling heaven's wrath into his mighty polearm before plummeting downward toward his foes in a single swift destructive motion, ending with a seismic shock that knocks the subligar off every spectator.
Strategic vs. Tactical: In my opinion, the class, our cross class abilities, the equipment we wear, the food we eat, the potions we bring to battle before the battle starts is on the strategic level. It's what we take into the battle. Our positioning, what abilities we use and when, how we react to the enemy, and in accordance to our team mates, those are the tactics. Switching classes, abilities, and equipment in the middle of combat would bring the strategic level into the tactical level.
Gear Swapping: But if folks are rooting for gear swapping, why stop halfway? Why think small with *just* gear swapping of armor. Why not gear swapping of weapons ~ thus potentially classes and their respective abilities with traits. Need some accuracy before your next combo, swap out into the +accuracy weapon. Need the power? Grab your +damage weapon. Need to resist an incoming fire spell? +fire resist weapon! Zero out the equipment transition time, no ability cooldown reset for switching classes. Start as a White Mage, Blissful Mind, Sacred Prism, Holy, grab MP on the Blissful Mind, Holy again, switch to Thaumaturge for an improved Sanguine Rite, Blizzara, then to Gladiator for AoE Rampart, Sentinel, AoE Flash, then to Warrior to keep tanking while the other abilities are on cooldown? The whole macro shouldn't take more than 9 seconds to execute. And players that don't have the macros written or gear available for optimal gear swapping, well... they can have fun sitting in Ul'dah, eating steak tartar and watching people spam drama in the global chat.
Toward stopping gear swapping: Once a party member obtains enmity of any enemy, they are locked into their equipment until combat is resolved. And even a step further, once you enter an instance, you're locked into that class/job combo until you exit the instance.
Conclusion: If you support gear swapping, you can't be against the idea of gear swapping of weapons and abilities. And if you think that's ridiculous... well, welcome to the otherside of the argument.
Last edited by Fiosha_Maureiba; 04-11-2012 at 10:23 AM.
It's called price-gouging. Expecting (and getting) 75-100k from a Dodoskin Field Belt has much more to do with being greedy and opportunistic than it does effort put into crafting. When your cost to make is 3% of your asking price, that is the difference.And these whining, complaining, refuse to to anything myself and expect everyone else to give me everything because I don't want to do anything myself arguments are just as pathetic as the people who present it.
Either pay what someone else is asking for the time they put into leveling their crafts or level your crafts yourself. Stop whining when the world doesn't bow to you.
My signature is edible. Go ahead, try some.
Regardless of my stance on this issue... This is a great post. Kudos to the thinking you put into this.Gear swapping.
How much is built into the game already? If it was intended to play a larger role in the game, SE should have just incorporated it into core of the system. We would have a monk beginning his combo with his fists, chain into a Dragon Uppercut, whoop out his staff and conjure a full thunder combo with the impact of lightning propelling him further in the air, when at last his Thundaja was on cooldown, he would twirl in the sky with the storm on his back, channeling heaven's wrath into his mighty polearm before plummeting downward toward his foes in a single swift destructive motion, ending with a seismic shock that knocks the subligar off every spectator.
Strategic vs. Tactical: In my opinion, the class, our cross class abilities, the equipment we wear, the food we eat, the potions we bring to battle before the battle starts is on the strategic level. It's what we take into the battle. Our positioning, what abilities we use and when, how we react to the enemy, and in accordance to our team mates, those are the tactics. Switching classes, abilities, and equipment in the middle of combat would bring the strategic level into the tactical level.
Gear Swapping: But if folks are rooting for gear swapping, why stop halfway? Why think small with *just* gear swapping of armor. Why not gear swapping of weapons ~ thus potentially classes and their respective abilities with traits. Need some accuracy before your next combo, swap out into the +accuracy weapon. Need the power? Grab your +damage weapon. Need to resist an incoming fire spell? +fire resist weapon! Zero out the equipment transition time, no ability cooldown reset for switching classes. Start as a White Mage, Blissful Mind, Sacred Prism, Holy, grab MP on the Blissful Mind, Holy again, switch to Thaumaturge for an improved Sanguine Rite, Blizzara, then to Gladiator for AoE Rampart, Sentinel, AoE Flash, then to Warrior to keep tanking while the other abilities are on cooldown? The whole macro shouldn't take more than 9 seconds to execute. And players that don't have the macros written or gear available for optimal gear swapping, well... they can have fun sitting in Ul'dah, eating steak tartar and watching people spam drama in the global chat.
Toward fixing: Once a party member obtains enmity of any enemy, they are locked into their equipment until combat is resolved. And even a step further, once you enter an instance, you're locked into that class/job combo until you exit the instance.
Short: If you support gear swapping, you can't be against the idea of gear swapping of weapons and abilities. And if you think that's ridiculous... well, welcome to the otherside of the argument.
Bring Quality Notorious Monsters to FFXIV!
http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz
It's called supply and demand. Basic principles of the market. This happens every second in real life.
Just because a 3k item is priced at 75k, does not mean you need to buy it.
But if you do, then I guess you needed it bad enough to justify the purchase. Thus, supply and demand. If you don't like the price don't buy it.
Bring Quality Notorious Monsters to FFXIV!
http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz
LOLOL!! Wait... Let me take you seriously for half a second... Nope I can't. XD
So you just want a less exciting game? Maybe arthritis? Maybe lethargic? You're telling me it's too much work to buy different sets of gears for different stats that are used depending on situations, and that it's too much work to create new macros for gears to be swapped during these situations, and that it's too much work to press another button to execute a macro that will gear swap..
This line of thinking is going to kill this game. You want a casual game for casual players, go play scrabble. Seriously.. I think there's more action in FF7... more action than a lethargic person can handle apparently.
Why bother to make macros to swap up stuff that take up inventory that could be used for other things? Do you really not see your lapse in logic here?
And I'd like to ask why you feel the need to attack me for no reason other then you might be allergic to the word 'casual'? I said it so you could understand why I wouldn't know the ins and outs of the materia system and if it would help with the gear swapping issue. Of which you gave absolutely no answer and instead decided to spew your vitriol my way for no good reason I can discern other then you need to perform some breathing exercises to calm yourself or something.
Casual players are not lazy or stupid, we simply take our sweet time doing things and like things like crafting/exploring the odd group leveling and dungeon crawling, we take in the world in our own time. It has nothing to do with the insults you threw at me. I hold no grudges towards others who have multiple classes to 50, great gear, do end game content or whatever, I simply answered a question that I have some experience with in another game and gave you my opinion. Have the courtesy to respect it even if you may not agree.
Oh and being a hardcore player does not mean embracing redundancy.
Last edited by Cendres; 04-11-2012 at 10:21 AM.
GEAR SWAPPING HAS NOTHING TO DO WITH FFXI!!!!!
RPGs ALL have gear swapping. FFS this game can't get anymore duller than it is now... and I continue to play and invest in FFXIV in HOPES that 2.0 isn't a flopping let down.
The most very basic essentials of all MMOs / RPGs is missing from this game.. essentials that makes the games dynamic, enjoyable, challenging... ffs we don't even have a class/job that can solo jobs 10 levels above 50.
No. 200 slots of inventory and you're complaining about inventory space? lol
You don't have to take me seriously.... because the mental caliber differences between you and I... is astounding, almost as if I should feel elite compared to you.
And I'm actually the humble type.
It's no wonder our education system fails miserably lol... competition is bad, mmmkay?
Last edited by illriginalized; 04-11-2012 at 10:25 AM.
Tell that to Apple.
People price items at what they believe the time/effort put into the craft to get to high enough to make the item is worth. If you disagree, find someone willing to sell it cheaper, or put the time in yourself.
Supply and demand does not mean "I demand you supply me with what I want for what I want to pay".
For anyone who failed to grasp what people mean by stopping mid-combat to change gear, i think you don't get it. I know its an instant button push, flash-bam new gear! The character you play has no time to do that if he's being mauled by a dragon. This is what I (and others i think) mean by stopping combat to gear swap. Its not feasible that you could don a new set of armor mid-fight, let alone new gear every half-second.
BUT IT'S STILL GEAR SWAPPING, WHICH SE HAS SAID THEY ARE NOT GOING TO ADD TO THE GAME.GEAR SWAPPING HAS NOTHING TO DO WITH FFXI!!!!!
RPGs ALL have gear swapping. FFS this game can't get anymore duller than it is now... and I continue to play and invest in FFXIV in HOPES that 2.0 isn't a flopping let down.
The most very basic essentials of all MMOs / RPGs is missing from this game.. essentials that makes the games dynamic, enjoyable, challenging... ffs we don't even have a class that can solo jobs 10 levels above 50.
ffs, no job at any level can solo something 10 levels above them. It's one of the many adjustments SE made when they removed the stamina bar.
(Turning on caps lock does not make your argument more persuasive or relevant by the way.)
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