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  1. #151
    Player
    illriginalized's Avatar
    Join Date
    Dec 2011
    Posts
    289
    Character
    Illmortal Tyr
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    This has nothing to do with swapping jobs on the fly during battle. Only gears for stats.

    I don't even see a reason to use haste gear if they brought haste into this game.
    (0)

  2. #152
    Player
    Noblewar's Avatar
    Join Date
    Aug 2011
    Posts
    122
    Character
    Sir Noblewar
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Cendres View Post
    It's a hassle plain and simple. Why add something that would be cumbersome, why not ask for a feature that would have the same benefits without the annoyance of swapping out gear? It's just one more button to push, step to go over that doesn't need to be around and should not be encouraged from a development point of view. Please think of something more creative and/or seamless.

    This is not my style of play as I'm very casual so excuse the ignorance but should not the materia system help with this?

    People are not asking for gear swapping to be forced upon them, they simply ask to have the option to do it while in active. If you don't want that hassle then fine don't gear swap but for those who don't mind doing it, shouldn't we have that option?
    (0)

  3. #153
    Player
    abby's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    27
    Character
    Abrielle Florie
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    I don't really care about this thread enough to leave a legitimate comment, so I'll just put this here.
    (1)

  4. #154
    Player
    Eruantien's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,426
    Character
    Eruantien Draugole
    World
    Odin
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Noblewar View Post
    People are not asking for gear swapping to be forced upon them, they simply ask to have the option to do it while in active. If you don't want that hassle then fine don't gear swap but for those who don't mind doing it, shouldn't we have that option?
    no because it becomes expected, people in game start going o you don't gear swap you don't deserve to be in this party, i've noticed he doesn't gear swap 20 times in a fight i'm kicking him.
    (6)

  5. #155
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Quote Originally Posted by ThePatriarch View Post
    What is the point of playing games? To win.
    I play games to have fun, thank you very much~

    As in for Gear Swapping... that's retarded. Change armor during the fight, what the hell are we, freaking Inspector Gadgets? Nope! You have an armor, and you keep it until you finish the fight!

    Eitherway, a system to change armors outside combat is fine.
    (8)
    Last edited by Renshi; 04-11-2012 at 08:45 PM. Reason: Yeah, Doctor Gadget... alrite...

  6. #156
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Personally, I enjoyed maxing my abilities in XI with different gear sets. As a mage, it was nice to change to enfeebling gear for enfeebles, healing gear for heals. I enjoyed being as effective as possible and collecting different gear pieces for different abilities. It made building a job gear a long term (or never-ending) project.

    The best thing about gear swaps is longevity of certain gear pieces, as Rogue wrote earlier in this thread:

    Quote Originally Posted by Rogue View Post
    without gear swapping ALOT of the equipment in this game is useless, and everytime new content is released more and more equipment will become useless.. and because of this people will allways just do the content that drops the best equipment and nothing else.

    with gear swaps people will do content that drops gear that would otherwise be outclassed and would only be usefull in a gear swap.
    This is what I'm worried about: without gear swaps certain pieces (AF for example) will become useless after some time and replaced with something else. I'm afraid that having only certain kind of gear sets for different kind of battles (instead of having them for different abilities) will reduce the amount of gear we're using and make older gear redundant.

    Quote Originally Posted by Rogue View Post
    like others have stated the materia system should be able to provide somekind of solution.
    Maybe. I hope it will be expanded and enhanced though. Customizing and updating gear could be more versatile: we could meld different pieces together to enhance the effect of certain job abilities, for example.

    At the moment people are already using gear swap macros, especially mages. It's a mechanic already in game, despite of if SE or players want it to be there or not. If it's something SE wants to get rid off, they should make changes to current mechanics (I think someone already suggested it in this thread, but one solution could be making it impossible for you to change gear when you have enmity). The current situation is kind of unfair for melees, since it's so much easier for mages to improve their performance with gear swaps.

    Personally, I'd rather see more limits to changing jobs than changing gear, so that you couldn't change your job/class inside a dungeon, for example.
    (0)
    Last edited by Taika; 04-11-2012 at 08:22 PM.

  7. #157
    Player
    Sasagawa's Avatar
    Join Date
    Mar 2011
    Posts
    272
    Character
    Seriy Anaplian
    World
    Moogle
    Main Class
    Marauder Lv 50
    Quote Originally Posted by ThePatriarch View Post
    Bolded your last couple sentences there.

    I guess that puts me in the status of Douchebaggery then. My kind is a dying breed it seems. I like playing games for the competition aspect. The fight to stay at the top, and work at bettering myself and those in my company.

    It's so very discourage watching the MMO industry turning into an amusement park for casual players who just want to hang out online with minimal to no competition between players.
    Ever thought of playing games to have fun ?

    My breed of people must be extinct lol.

    All i want out of an MMO a game is to have fun, RELAX (caps because that bits really important) and enjoy the fantasy world of MMORPGs.

    What I dont want

    A second job
    Being told I am "i am not good enough"
    that I HAVE to be online at certain times of day or I will be kicked for inactivity

    Maybe its just me, but using derogatory arguments and being a "Cyber Bully" is very closely linked to competitiveness and "elitist" attitudes.

    My opinion is you should strive to better yourself for yourself and your own feeling of achievement - a true elitist NOT shout from the roof tops about how amazing you are - fake elitist

    I don't know where i am going with this but I just felt like wasting 10 mins at work
    (4)
    Last edited by Sasagawa; 04-11-2012 at 08:17 PM.

  8. #158
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Lux_Rayna View Post
    1) It looks ugly. Charactesr disappear every time they swap gear, I dont not want to blink in and out of reality the entire time I'm fighting. Not visually attractive.

    2) Its overburdensome on inventory. We are getting a reduced amount of inventory spaces too, I can't have most of it taken up with gear. Sounds like a nightmare.

    3) Its a balancing nightmare. As a dev, if you have gear swapping, how are you going to balance the content? Around a set of gear? Around Gear Swapping? Deciding a difficulty curve is pretty much a dice roll.

    4) It alienates casual players, which eats away at a lot of profits. Once you have gear swapping, gear swapping becomes law. No gear swap no group. Oh you dont have 3 different sets as a tank? Too bad gtfo. Does the casual person have time to amass 3 sets of gear, all melded and ready to go? No. Do casuals mean more money? Yes. Therefore it is a bad idea to alienate casuals.

    5) A game that is gear dependent is a bad game imo. If everything is dependent on gear (as in all problems are fixed with a gear swap), then it removes whatever challenge the game might have had if you could only use one set of gear. Unless they, of course, raise the difficulty curve...but in that case gear swapping woudl become a necessity, and casuals would be alienated. That is bad.


    There are plenty of reasons for not employing gear swapping. It is a potential party nightmare..where everyone is required to have 6 sets of gear and multiple class/jobs maxed before they are even allowed to participate in group content. That kinda atmosphere is destructive to a game's health and longevity, turning away everyone but the hardcore few. The hardcore few cannot keep a game afloat, nor can they keep SE's investors happy.
    Quote Originally Posted by rekijitsu View Post
    It also adds uninteresting choices.

    Oh do I have to choose between making my Burst damage higher with WSes or my DPS higher? My heals or damaging spells higher? Oh I guess I don't.
    Pretty much what those two said.
    (3)

  9. #159
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Because it's a completely unneccessary and rediculous mechanic.
    (4)

  10. #160
    Player
    Phen's Avatar
    Join Date
    Aug 2011
    Posts
    139
    Character
    Phen Deazur
    World
    Sargatanas
    Main Class
    Pugilist Lv 100
    I feel the basis of an MMO is specialization. Its why a BLM does things differently than a PLD. Should a WHM be a tank? No- its not supposed to be optimal at healing not tanking.

    Most of the jobs have stances that switch them between different forms. These are whats supposed to be your slight changes from one form of optimal to another. These all have certain cooldowns/requirements that set paces from what you can do.

    You are not supposed to be optimal for every situation from second to second. If you build full defense you should not be able to go 1 second- full offense- 1 second full defense again.

    Also what does it really add to gameplay? You hit a macro- like your probably do now. You arent more skilled for it. You hit the same button for X. It just has a few more lines before it now. If its for the gear you worked hard to show everyone on the internet- that can be accomplished with preplanning like now.


    For those wanting to keep armor for long periods a couple of things.
    1. If its just emotional reasons please think of materia as the way to hold on to your armor. If i was a little more crazy I could make a family tree of my armor.

    2. To hope you can keep it forever if gear swaps exist is a bit of a false presumption. The nature of an MMO means you will most likely change it every other update. What I would say is leveling needs to be a bit slower so you feel a need to get that armor rather than in the time i take to deal with it would be less than just pushing through (though often this is the case anyway even in longer run games).

    3. Some people would count switching in new armor as a plus. I didnt particularly like using pretty much the same shoes 1-70 in ffxi. Variety can be a nice thing too.
    (2)

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