This has nothing to do with swapping jobs on the fly during battle. Only gears for stats.
I don't even see a reason to use haste gear if they brought haste into this game.

This has nothing to do with swapping jobs on the fly during battle. Only gears for stats.
I don't even see a reason to use haste gear if they brought haste into this game.
It's a hassle plain and simple. Why add something that would be cumbersome, why not ask for a feature that would have the same benefits without the annoyance of swapping out gear? It's just one more button to push, step to go over that doesn't need to be around and should not be encouraged from a development point of view. Please think of something more creative and/or seamless.
This is not my style of play as I'm very casual so excuse the ignorance but should not the materia system help with this?
People are not asking for gear swapping to be forced upon them, they simply ask to have the option to do it while in active. If you don't want that hassle then fine don't gear swap but for those who don't mind doing it, shouldn't we have that option?

I don't really care about this thread enough to leave a legitimate comment, so I'll just put this here.
![]()


no because it becomes expected, people in game start going o you don't gear swap you don't deserve to be in this party, i've noticed he doesn't gear swap 20 times in a fight i'm kicking him.


I play games to have fun, thank you very much~
As in for Gear Swapping... that's retarded. Change armor during the fight, what the hell are we, freaking Inspector Gadgets? Nope! You have an armor, and you keep it until you finish the fight!
Eitherway, a system to change armors outside combat is fine.
Last edited by Renshi; 04-11-2012 at 08:45 PM. Reason: Yeah, Doctor Gadget... alrite...
Personally, I enjoyed maxing my abilities in XI with different gear sets. As a mage, it was nice to change to enfeebling gear for enfeebles, healing gear for heals. I enjoyed being as effective as possible and collecting different gear pieces for different abilities. It made building a job gear a long term (or never-ending) project.
The best thing about gear swaps is longevity of certain gear pieces, as Rogue wrote earlier in this thread:
This is what I'm worried about: without gear swaps certain pieces (AF for example) will become useless after some time and replaced with something else. I'm afraid that having only certain kind of gear sets for different kind of battles (instead of having them for different abilities) will reduce the amount of gear we're using and make older gear redundant.without gear swapping ALOT of the equipment in this game is useless, and everytime new content is released more and more equipment will become useless.. and because of this people will allways just do the content that drops the best equipment and nothing else.
with gear swaps people will do content that drops gear that would otherwise be outclassed and would only be usefull in a gear swap.
Maybe. I hope it will be expanded and enhanced though. Customizing and updating gear could be more versatile: we could meld different pieces together to enhance the effect of certain job abilities, for example.
At the moment people are already using gear swap macros, especially mages. It's a mechanic already in game, despite of if SE or players want it to be there or not. If it's something SE wants to get rid off, they should make changes to current mechanics (I think someone already suggested it in this thread, but one solution could be making it impossible for you to change gear when you have enmity). The current situation is kind of unfair for melees, since it's so much easier for mages to improve their performance with gear swaps.
Personally, I'd rather see more limits to changing jobs than changing gear, so that you couldn't change your job/class inside a dungeon, for example.
Last edited by Taika; 04-11-2012 at 08:22 PM.
Ever thought of playing games to have fun ?Bolded your last couple sentences there.
I guess that puts me in the status of Douchebaggery then. My kind is a dying breed it seems. I like playing games for the competition aspect. The fight to stay at the top, and work at bettering myself and those in my company.
It's so very discourage watching the MMO industry turning into an amusement park for casual players who just want to hang out online with minimal to no competition between players.
My breed of people must be extinct lol.
All i want out of an MMO a game is to have fun, RELAX (caps because that bits really important) and enjoy the fantasy world of MMORPGs.
What I dont want
A second job
Being told I am "i am not good enough"
that I HAVE to be online at certain times of day or I will be kicked for inactivity
Maybe its just me, but using derogatory arguments and being a "Cyber Bully" is very closely linked to competitiveness and "elitist" attitudes.
My opinion is you should strive to better yourself for yourself and your own feeling of achievement - a true elitist NOT shout from the roof tops about how amazing you are - fake elitist
I don't know where i am going with this but I just felt like wasting 10 mins at work![]()
Last edited by Sasagawa; 04-11-2012 at 08:17 PM.



Pretty much what those two said.1) It looks ugly. Charactesr disappear every time they swap gear, I dont not want to blink in and out of reality the entire time I'm fighting. Not visually attractive.
2) Its overburdensome on inventory. We are getting a reduced amount of inventory spaces too, I can't have most of it taken up with gear. Sounds like a nightmare.
3) Its a balancing nightmare. As a dev, if you have gear swapping, how are you going to balance the content? Around a set of gear? Around Gear Swapping? Deciding a difficulty curve is pretty much a dice roll.
4) It alienates casual players, which eats away at a lot of profits. Once you have gear swapping, gear swapping becomes law. No gear swap no group. Oh you dont have 3 different sets as a tank? Too bad gtfo. Does the casual person have time to amass 3 sets of gear, all melded and ready to go? No. Do casuals mean more money? Yes. Therefore it is a bad idea to alienate casuals.
5) A game that is gear dependent is a bad game imo. If everything is dependent on gear (as in all problems are fixed with a gear swap), then it removes whatever challenge the game might have had if you could only use one set of gear. Unless they, of course, raise the difficulty curve...but in that case gear swapping woudl become a necessity, and casuals would be alienated. That is bad.
There are plenty of reasons for not employing gear swapping. It is a potential party nightmare..where everyone is required to have 6 sets of gear and multiple class/jobs maxed before they are even allowed to participate in group content. That kinda atmosphere is destructive to a game's health and longevity, turning away everyone but the hardcore few. The hardcore few cannot keep a game afloat, nor can they keep SE's investors happy.


Because it's a completely unneccessary and rediculous mechanic.
I feel the basis of an MMO is specialization. Its why a BLM does things differently than a PLD. Should a WHM be a tank? No- its not supposed to be optimal at healing not tanking.
Most of the jobs have stances that switch them between different forms. These are whats supposed to be your slight changes from one form of optimal to another. These all have certain cooldowns/requirements that set paces from what you can do.
You are not supposed to be optimal for every situation from second to second. If you build full defense you should not be able to go 1 second- full offense- 1 second full defense again.
Also what does it really add to gameplay? You hit a macro- like your probably do now. You arent more skilled for it. You hit the same button for X. It just has a few more lines before it now. If its for the gear you worked hard to show everyone on the internet- that can be accomplished with preplanning like now.
For those wanting to keep armor for long periods a couple of things.
1. If its just emotional reasons please think of materia as the way to hold on to your armor. If i was a little more crazy I could make a family tree of my armor.
2. To hope you can keep it forever if gear swaps exist is a bit of a false presumption. The nature of an MMO means you will most likely change it every other update. What I would say is leveling needs to be a bit slower so you feel a need to get that armor rather than in the time i take to deal with it would be less than just pushing through (though often this is the case anyway even in longer run games).
3. Some people would count switching in new armor as a plus. I didnt particularly like using pretty much the same shoes 1-70 in ffxi. Variety can be a nice thing too.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote






