I'm pretty much against it for a couple of reasons that were already posted.
A. Limited Inventory- Some jobs were just plagued and overburdened with "situational" gear in FFXI. You cannot imagine the woes "good" RDM's dealt with lugging around Nuking, Healing, Buffing, -M/PDT, and Haste/Fastcast sets, and if they were really dedicated a TP and WS setup on top of that. Even with the Gobbie bag, Mog Sack, and Satchel I was still hurting for slots in the long run. With the Armory system allowing instant job change anywhere, your already expected to carry at least a few sets of gear with you for other jobs, do you really want to compound on that when the inventory spaces go back to 100.
B. Gearing Headaches- Kind of hand in hand with Inventory issues, but most situations the best gear for any situation required considerable time and effort to obtain. Now that's not saying people shouldn't try to get better gear to increase performance, but having to spend literally weeks on end just to swap in one piece of gear that you'll use maybe 5% of the fight shouldn't be the main focus when it comes to specing yourself.
C. Hinders Performance- Currently the slow interface would actually be counter-productive to use gear swapping. It takes like 10 seconds just to swap accessories when I change jobs, I can only imagine that lower end graphics cards would probably take longer. By the time you actually could change your gear to WS you, probably could have regained the TP back to WS again before you were even able to swap back to TP gear. That could only hurt jobs like WHM if there ever came the need to swap to and from cure gear when time is of the essence.
Besides as Dark said most everyone knows how a mob is going to behave so it's not like you can't plan ahead for inconstantcies. In the end, I'd much rather not have this game turn into a huge case of number crunching like FFXI turned out to be, it sucked alot of fun out from the game for the sake of "efficiency" and "optimization" which should never be the main focus of any game.



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