Please disable blue mage kill spells in fates.
Please disable blue mage kill spells in fates.
Sure limit the limited job more, I can so no issues with this.
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
That’s part of the fun of BLU. Why remove it?
http://king.canadane.com
Arguably the most fun part of having BLU leveled. Especially for any of us that may have at one point in our early days struggled with this FATE or that. Just, coming back through and feeling like "Hey, remember that time way back when yo- *DEATH*. Yeah. Doesn't feel so good, does it?"
Well, fate spawns. blu kills, 60 others don't get credit.
Yeah, well, it's super fun seeing a fate that just spawned going from 0% to 100% while you were just unmounting to participate..
In the end I played BLU too because why would you pick any other job that syncs you down to 2 buttons while BLU can still use all the spells even in a level 5 fate. But it's obvious that the job is absolutly broken for an event like this.
Last edited by Pepsi_Plunge; 08-20-2020 at 09:33 AM.
Everybody who thinks this is Okay is either a selfish BLU mage themselves or just isnt particularly interested in doing FATEs so arent bothering to care about the plight of others.
BLU is a fantastic "normal" FATE killer with its range of fun AOE's. That's fine. What ISNT fine is that a single BLU mage can just delete a boss FATE single handedly. If this was a Personal FATE that only applied to the BLU then no problem, but doing this denies the FATE contribution to everyone else in the zone.
The whole point of the FATE system is that it SCALES with players. The more players in a zone, the longer FATEs take to kill, the more health the FATE mobs have. This is an important part of the design as it lets everyone have a good chance to contribute damage even if arriving slightly late or when hundreds of players are attacking one FATE target. BLU spells with their instant kills bypass this and "steal" the FATE.
There is literally no reason that SE shouldn't disable Missiles and Tailscrew in FATES. It's two skills, it wont affect the general fun of BLU mage which is doing raids in parties of 8 BLUs and hunting spells or doing the Masquerade. BLU will still be excellent at FATEs without those two gamebreaking skills.
Noone minds that BLU can speedily do FATEs, its the fact that it denies the FATE from others in the world and encourages a community of ninja-pulling and every man for themself, which is completely contrary to the entire FATE system design.
Limit the limited job NOW!
Not limited enough!
Larek Darkholme @ Ragnarok
Of course it's fun for Blue Mages to nuke a boss, or for a group of them to spam missile and eliminate a FATE in ten second or less. Where it becomes an issue is when other players get absolutely zero credit during a big event that is supposed to be fun for everyone.
This is exactly what BLU is for, being stupidly overpowered.Yeah, well, it's super fun seeing a fate that just spawned going from 0% to 100% while you were just unmounting to participate..
In the end I played BLU too because why would you pick any other job that syncs you down to 2 buttons while BLU can still use all the spells even in a level 5 fate. But it's obvious that the job is absolutly broken for an event like this.
That being said, if it’s yokai you’re concerned with I finished them up as warrior it wasn’t so bad really.
http://king.canadane.com
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