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  1. #1
    Player
    Magictrix's Avatar
    Join Date
    Aug 2013
    Posts
    63
    Character
    Magic Trix
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 90

    Please disable blue mage kill spells in fates

    Please disable blue mage kill spells in fates.
    (7)

  2. #2
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Sure limit the limited job more, I can so no issues with this.
    (7)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  3. #3
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,473
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    That’s part of the fun of BLU. Why remove it?
    (9)

    http://king.canadane.com

  4. #4
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Arguably the most fun part of having BLU leveled. Especially for any of us that may have at one point in our early days struggled with this FATE or that. Just, coming back through and feeling like "Hey, remember that time way back when yo- *DEATH*. Yeah. Doesn't feel so good, does it?"
    (7)

  5. #5
    Player
    Magictrix's Avatar
    Join Date
    Aug 2013
    Posts
    63
    Character
    Magic Trix
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 90
    Well, fate spawns. blu kills, 60 others don't get credit.
    (11)

  6. #6
    Player
    Pepsi_Plunge's Avatar
    Join Date
    Nov 2018
    Location
    Limsa Lominsa
    Posts
    927
    Character
    Pepsi Plunge
    World
    Lich
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Canadane View Post
    That’s part of the fun of BLU. Why remove it?
    Yeah, well, it's super fun seeing a fate that just spawned going from 0% to 100% while you were just unmounting to participate..

    In the end I played BLU too because why would you pick any other job that syncs you down to 2 buttons while BLU can still use all the spells even in a level 5 fate. But it's obvious that the job is absolutly broken for an event like this.
    (12)
    Last edited by Pepsi_Plunge; 08-20-2020 at 09:33 AM.

  7. #7
    Player
    Sapphidia's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90
    Everybody who thinks this is Okay is either a selfish BLU mage themselves or just isnt particularly interested in doing FATEs so arent bothering to care about the plight of others.

    BLU is a fantastic "normal" FATE killer with its range of fun AOE's. That's fine. What ISNT fine is that a single BLU mage can just delete a boss FATE single handedly. If this was a Personal FATE that only applied to the BLU then no problem, but doing this denies the FATE contribution to everyone else in the zone.

    The whole point of the FATE system is that it SCALES with players. The more players in a zone, the longer FATEs take to kill, the more health the FATE mobs have. This is an important part of the design as it lets everyone have a good chance to contribute damage even if arriving slightly late or when hundreds of players are attacking one FATE target. BLU spells with their instant kills bypass this and "steal" the FATE.

    There is literally no reason that SE shouldn't disable Missiles and Tailscrew in FATES. It's two skills, it wont affect the general fun of BLU mage which is doing raids in parties of 8 BLUs and hunting spells or doing the Masquerade. BLU will still be excellent at FATEs without those two gamebreaking skills.

    Noone minds that BLU can speedily do FATEs, its the fact that it denies the FATE from others in the world and encourages a community of ninja-pulling and every man for themself, which is completely contrary to the entire FATE system design.
    (12)

  8. #8
    Player
    Hysterior's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    2,439
    Character
    Larek Darkholme
    World
    Gilgamesh
    Main Class
    Sage Lv 100
    Limit the limited job NOW!
    Not limited enough!
    (5)

    Larek Darkholme @ Ragnarok

  9. #9
    Player
    Aim_Bot's Avatar
    Join Date
    Jun 2019
    Posts
    3
    Character
    Chinua Khatayin
    World
    Gilgamesh
    Main Class
    Rogue Lv 19
    Of course it's fun for Blue Mages to nuke a boss, or for a group of them to spam missile and eliminate a FATE in ten second or less. Where it becomes an issue is when other players get absolutely zero credit during a big event that is supposed to be fun for everyone.
    (5)

  10. #10
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,473
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Pepsi_Plunge View Post
    Yeah, well, it's super fun seeing a fate that just spawned going from 0% to 100% while you were just unmounting to participate..

    In the end I played BLU too because why would you pick any other job that syncs you down to 2 buttons while BLU can still use all the spells even in a level 5 fate. But it's obvious that the job is absolutly broken for an event like this.
    This is exactly what BLU is for, being stupidly overpowered.
    That being said, if it’s yokai you’re concerned with I finished them up as warrior it wasn’t so bad really.
    (2)

    http://king.canadane.com

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