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  1. #71
    Player

    Join Date
    Dec 2012
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    Limsa Lominsa
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    1,066
    Quote Originally Posted by MistakeNot View Post
    No need to rush to 3.0, .
    First you talked about queue times, now you’re saying rushing to 3.0 is bad advice.

    I only mentioned those to explain why I am saying what I’m saying about the topic.

    The topic is if requiring crystal tower to do the main story to reach 3.0 is a bad choice.

    I personally felt making dungeons part of the main story was a bad choice but they tacked them on after someone suggested it all they way back in beta testing of 2.0....

    It’s only worse to add a raid as part of the pain story.

    That’s my opinion for the numerous numerous reasons I mentioned as well as the 10’s of millions of people who quit this game seem to feel.

    You might think it’s not that bad but when someone’s pushed though 15 Dungeon queues as a DPS just to find out they have to do three 24 person raids that are 6+ years old and every battle they have done to that point is absolutely trivial it might just be the last straw.


    2.0 and 3.0 are free to play. Last time this game was free to play was version 1.0.

    Surely you can’t be saying the choices they have been making have been beneficial when everything points to the exact opposite. 5.0 might have gotten positive praise, but the subscriptions are barely hanging at 1 million.

    http://https://ffxivcensus.com

    I personally think it should be addressed before it’s crippling.
    (1)
    Last edited by Daniolaut; 10-29-2020 at 03:56 AM.

  2. #72
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by Daniolaut View Post
    You might think it’s not that bad but when someone’s pushed though 15 Dungeon queues as a DPS just to find out they have to do three 24 person raids that are 6+ years old and every battle they have done to that point is absolutely trivial it might just be the last straw.
    The queues for the raids are shorter for DPS than the dungeon queues, the raids are quick and easy and there is a lot of story connected to them. That they are 6+ years old is completely irrelevant..

    No, I really don't see that making the Crystal Tower raids mandatory is a problem. Perhaps not a perfect solution, but not a problem. Certainly not more of a problem than having any other dungeons or trials or other group instances mandatory.
    (6)

  3. #73
    Player
    Iscah's Avatar
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    Nov 2017
    Posts
    14,078
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Daniolaut View Post
    I personally felt making dungeons part of the main story was a bad choice but they tacked them on after someone suggested it all they way back in beta testing of 2.0...
    Mandatory dungeons in an RPG! How terrible.

    If we reach a point where getting into CT is difficult, the rest of the game is going to be in just as much trouble and the devs will either have to deal with it or the entire game will grind to a halt, not just this one corner of it.
    (9)

  4. #74
    Player
    Stepjam's Avatar
    Join Date
    Jul 2019
    Posts
    1,203
    Character
    Gabriel Morgan
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    4 years down the line from it originally coming out and it's STILL the most common alliance raid that gets run because

    A:New people constantly running it (especially now)
    B:Certain players lowering ilvl specifically to get it over other ones
    and
    C:Just a larger population that has CT than other alliance raids. Sorta like Normal Raids seems to mostly get Alexander fights over Omegascape or Eden.

    It won't be a problem. It hasn't been a problem so far. Early dungeons sometimes are a pain in the ass to run, but that's because there's a MUCH larger pool of dungeons to be drawn from for both leveling roulette and for 50/60/70. Alliance Raid has a much smaller pool to draw from.

    Edit: Also I feel MOST players who actually want to play the game are less likely to think "Oh god, more to do" and more likely to think "Oh cool, 24 people? That's new!" At least I know that's how I felt. I can imagine some people being initially turned off by it being called a "raid" but beyond that, I'm sure most players will be excited for a change of pace.
    (5)
    Last edited by Stepjam; 10-29-2020 at 01:13 PM.

  5. #75
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,078
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Stepjam View Post
    Edit: Also I feel MOST players who actually want to play the game are less likely to think "Oh god, more to do" and more likely to think "Oh cool, 24 people? That's new!" At least I know that's how I felt. I can imagine some people being initially turned off by it being called a "raid" but beyond that, I'm sure most players will be excited for a change of pace.
    Prettymuch this.

    The game was exciting as a new player, and post-ARR is where it suddenly opens up. So many new dungeons! Sidequests! Trials! Things are new and different and I wanted to try them out.

    That's not to say the game isn't enjoyable now, but it's harder to get that same thrill of excitement from something completely new that you haven't approached before. The excitement comes more from the lore side than the new-gameplay side.

    Labyrinth seems dull and rote to us when we've done it so many times, but walking in there for the first time is great - the music is epic and you're at the head of a small army.
    (6)

  6. #76
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,967
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    The way they wrote the end of the Shadowbringers story, this became a mandatory story beat(or necessary evil if you dont like it). You are free not to like that decision, but it was never yours to make. Ill go into a spoiler block for a sec, just incase.
    Time travel always complicates storytelling. When they started ShB, they werent sure exactly how they were ending it. As such, they could get away with the recommended but not required bit. If you hadnt done the raids, then the Exarch says that its something you would do in the future. You doing the raids at some point is required for him to exist, but him being from the future means it didnt matter when you did them. Then he ended up being a super popular character, and they decided to add him to the scions team going forward. The end of 5.3 sees you reopening the sealed tower, and reawakening G'raha. You cant reopen a tower that you never opened/sealed in the first place, nor can you awaken someone who hasnt gone to sleep. And while the workaround of 2 dialogue options for certain scenes worked ok for 5.0, you cant write a whole expansion with 2 versions of every scene that include and exclude a major character.


    So since they forced themselves into making it required, the only question is when the roadblock should go up. You can argue if you like, but it makes sense that a level 50 piece of content that you need to do should be done with the rest of the level 50 parts of the story. Which is pre-HW - where they put it.

    And as a final note Dani, maybe refrain from putting your personal feelings on to all of the "10's of millions of people who quit". Ignoring how many of those are RMT accounts that were banned(and then remade, and rebanned, and on and on), i think i can safely say that most of the people who quit between 2014 and 2018 didnt do so because they were afraid the CT raids would be added to the story-required instances at some point in the future.
    (8)

  7. #77
    Player
    doGehT's Avatar
    Join Date
    Dec 2020
    Posts
    7
    Character
    Debonair Diamond
    World
    Sargatanas
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Stepjam View Post
    Edit: Also I feel MOST players who actually want to play the game are less likely to think "Oh god, more to do" and more likely to think "Oh cool, 24 people? That's new!" At least I know that's how I felt. I can imagine some people being initially turned off by it being called a "raid" but beyond that, I'm sure most players will be excited for a change of pace.
    I'm defs one of those players that was curious why my MSQ quest marker was red and upon finding out (through Google and not through any of the in game material), that I have to regress to an ARR raid due to a dev thinking it'd be a "cool call back", instead of making it just a side quest thing that players invested in the story want, got tilted and groaned "Oh god, more to do!..." Unfortunately, (bad game dev design aside) I now have to queue up for a Duty Roulette, I considered just Party Finding an undersized, non-synced party, but unfortunately, Atomos requires multiple people and can't be 3-manned.

    I frankly could care less about the story at this point. I had high hopes for "Weaboo Adventures" (Stormblood), but instead got a garbled back and forth mess that could have used more time, clarity and a different path than was taken. But I was fine, I thought I could just plow through ShB and get to End Game content with my FC, now I have to find a time that a majority of them are on, in order to do content because "this will be a cool callback", or chill in queue while watching the new end game Extremes on Youtube.

    So, just like how every Mentor mentions to the party to look up the current fight on YT, can we get the general player base to remind fresh 50's to do LotA to avoid further groans and moans, or at least have devs make it mandatory at 50 cause "Oh cool, 24 people? That's new!".

    -Cheers
    (0)

  8. #78
    Player
    SnowVix's Avatar
    Join Date
    Apr 2019
    Posts
    764
    Character
    Charming Tulip
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by doGehT View Post
    So, just like how every Mentor mentions to the party to look up the current fight on YT, can we get the general player base to remind fresh 50's to do LotA to avoid further groans and moans, or at least have devs make it mandatory at 50 cause "Oh cool, 24 people? That's new!".

    -Cheers
    it already is required to pass into HW though, that same change was made when it was made required to do 5.3 MSQ. So you're asking them to do what they already did.
    (1)

  9. #79
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,078
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by doGehT View Post
    So, just like how every Mentor mentions to the party to look up the current fight on YT, can we get the general player base to remind fresh 50's to do LotA to avoid further groans and moans, or at least have devs make it mandatory at 50 cause "Oh cool, 24 people? That's new!".
    It already is mandatory at Lv50 now for anyone coming through - you were just past that gate when they implemented it. The second gate at 5.3 is only for people like yourself who missed out on that, so instead you're forced to do it at the last point before it stops being just a "cool call back" and becomes an event that needs to happen for the story to make sense chronologically.
    (3)

  10. #80
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Correct me if I'm wrong, but it doesn't look like OP has posted since page 1?
    Are they still monitoring this thread or did they just throw in the towel and quit 14?
    (1)

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