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  1. #1
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
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    14,157
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by doGehT View Post
    So, just like how every Mentor mentions to the party to look up the current fight on YT, can we get the general player base to remind fresh 50's to do LotA to avoid further groans and moans, or at least have devs make it mandatory at 50 cause "Oh cool, 24 people? That's new!".
    It already is mandatory at Lv50 now for anyone coming through - you were just past that gate when they implemented it. The second gate at 5.3 is only for people like yourself who missed out on that, so instead you're forced to do it at the last point before it stops being just a "cool call back" and becomes an event that needs to happen for the story to make sense chronologically.
    (3)

  2. #2
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Correct me if I'm wrong, but it doesn't look like OP has posted since page 1?
    Are they still monitoring this thread or did they just throw in the towel and quit 14?
    (1)

  3. #3
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066
    Going even further, I personally don’t do alliance raid roulette when leveling, so basically ever. On the other side, I have seen numerous people complain that all they get for alliance roulette is the crystal tower series, which this choice is only compounding that issue, as literally it’s now required to enter 3.0.

    Which if you’re not aware, everyone else openly says how “bad” 2.0 is and try to encourage players to push through to 3.0. Which now they can’t.
    (1)

  4. #4
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by Daniolaut View Post
    Which if you’re not aware, everyone else openly says how “bad” 2.0 is and try to encourage players to push through to 3.0. Which now they can’t.
    I know some people say that. I disagree with them, and think that is very bad advice which should not be followed. No need to rush to 3.0, and there are plenty of fun optional stuff you can do at level 50 while queueing for raids.
    (1)

  5. #5
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066
    Quote Originally Posted by MistakeNot View Post
    No need to rush to 3.0, .
    First you talked about queue times, now you’re saying rushing to 3.0 is bad advice.

    I only mentioned those to explain why I am saying what I’m saying about the topic.

    The topic is if requiring crystal tower to do the main story to reach 3.0 is a bad choice.

    I personally felt making dungeons part of the main story was a bad choice but they tacked them on after someone suggested it all they way back in beta testing of 2.0....

    It’s only worse to add a raid as part of the pain story.

    That’s my opinion for the numerous numerous reasons I mentioned as well as the 10’s of millions of people who quit this game seem to feel.

    You might think it’s not that bad but when someone’s pushed though 15 Dungeon queues as a DPS just to find out they have to do three 24 person raids that are 6+ years old and every battle they have done to that point is absolutely trivial it might just be the last straw.


    2.0 and 3.0 are free to play. Last time this game was free to play was version 1.0.

    Surely you can’t be saying the choices they have been making have been beneficial when everything points to the exact opposite. 5.0 might have gotten positive praise, but the subscriptions are barely hanging at 1 million.

    http://https://ffxivcensus.com

    I personally think it should be addressed before it’s crippling.
    (1)
    Last edited by Daniolaut; 10-29-2020 at 03:56 AM.

  6. #6
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by Daniolaut View Post
    You might think it’s not that bad but when someone’s pushed though 15 Dungeon queues as a DPS just to find out they have to do three 24 person raids that are 6+ years old and every battle they have done to that point is absolutely trivial it might just be the last straw.
    The queues for the raids are shorter for DPS than the dungeon queues, the raids are quick and easy and there is a lot of story connected to them. That they are 6+ years old is completely irrelevant..

    No, I really don't see that making the Crystal Tower raids mandatory is a problem. Perhaps not a perfect solution, but not a problem. Certainly not more of a problem than having any other dungeons or trials or other group instances mandatory.
    (6)

  7. #7
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,157
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Daniolaut View Post
    I personally felt making dungeons part of the main story was a bad choice but they tacked them on after someone suggested it all they way back in beta testing of 2.0...
    Mandatory dungeons in an RPG! How terrible.

    If we reach a point where getting into CT is difficult, the rest of the game is going to be in just as much trouble and the devs will either have to deal with it or the entire game will grind to a halt, not just this one corner of it.
    (9)

  8. #8
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    3,004
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    The way they wrote the end of the Shadowbringers story, this became a mandatory story beat(or necessary evil if you dont like it). You are free not to like that decision, but it was never yours to make. Ill go into a spoiler block for a sec, just incase.
    Time travel always complicates storytelling. When they started ShB, they werent sure exactly how they were ending it. As such, they could get away with the recommended but not required bit. If you hadnt done the raids, then the Exarch says that its something you would do in the future. You doing the raids at some point is required for him to exist, but him being from the future means it didnt matter when you did them. Then he ended up being a super popular character, and they decided to add him to the scions team going forward. The end of 5.3 sees you reopening the sealed tower, and reawakening G'raha. You cant reopen a tower that you never opened/sealed in the first place, nor can you awaken someone who hasnt gone to sleep. And while the workaround of 2 dialogue options for certain scenes worked ok for 5.0, you cant write a whole expansion with 2 versions of every scene that include and exclude a major character.


    So since they forced themselves into making it required, the only question is when the roadblock should go up. You can argue if you like, but it makes sense that a level 50 piece of content that you need to do should be done with the rest of the level 50 parts of the story. Which is pre-HW - where they put it.

    And as a final note Dani, maybe refrain from putting your personal feelings on to all of the "10's of millions of people who quit". Ignoring how many of those are RMT accounts that were banned(and then remade, and rebanned, and on and on), i think i can safely say that most of the people who quit between 2014 and 2018 didnt do so because they were afraid the CT raids would be added to the story-required instances at some point in the future.
    (8)

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