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  1. #11
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by yotsuffy View Post
    Ho I didn't even highlight this when I quote the Live Letter:

    https://forum.square-enix.com/ffxiv/...=1#post4829920

    Well, this event, with BLUs around, shows a good example of balance of the game being broken.
    "Meant to be enjoyed in solo environments":



    Without other people you get 1/4 of your job's best value, if that.

    Besides the strictly party based reward mount, you also have most spells that add mechanical value and interest behind party content, without party content you miss out on a lot of power and mechanics. Very lamed blue mage if you skip that party step. And so far has been most popularly used in parties to expedite grinds like this FATE one or moogle tomestones. So yeah. Lol.

    Quote Originally Posted by StriderShinryu View Post
    To me, a fairer compromise would be to have the BLU instant kill attacks not work on the boss FATEs and maybe bump up the participation reward for players who are closer to the proper level for the FATE itself so that even if they can only get a few whacks in they're more likely to get a higher participation ranking.
    Even though I'll probably still want to salt the earth about blue mage my more logical and 'for the best of whatever 'this is supposed to be'' side wants to suggest that such a change is a switch for FATE events. Because taking it away entirely will remove one of it's few 'nice to have' values. I don't think it would be ideal, given situations where things are quiet at least, to have everything be immune to one of the key reasons blue mage exists in the state it does currently (doom, tail screw, lv5 death, missile, etc).

    Just my tortured imo though lol.
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    Last edited by Shougun; 08-22-2020 at 08:18 AM.