




The drop rates, and the increase in medals required, were both pretty awful before. So far I don't really have many complaints. Took me about an hour total, but I was able to get all 4 of the new minions and 2 weapons. Definitely an improvement over the first time this crossover hit the game. Might actually complete it all this time around. I skipped it last time because I just wasn't feeling it.




This thread is probably the first time I've ever seen anyone say BLU was overpowered.


pffft, youngsters these days... cracks open a can of Monster Energy Ultra and takes a long sip
back when the event first happened the amount of legendary medals needed increased drastically after each weapon you got, with the 14th one needing like 30. Now those where the days of farm suffering




And we used to have to walk between FATEs, because Sprint used up our TP and we needed that to fight! And we did it for fifteen malms, uphill, in the snow, both ways! In hindsight, doing it in Coerthas wasn't out brightest idea.



If it's true that BLUs can end a fate in a few seconds, then it is an issue.
The whole server going BLU (as it's been suggested?) wouldn't be a solution; no one would be able to farm Fates properly.
I don't think it's wrong to ask for people to play fairly so that everyone can have the same chance. The BLU case is unfairly broken, it ruins the experience for many people and needs to be addressed.
http://clovermemories.tumblr.com/
Blu never was an issue before and in 1-2 Weeks it won´t be a issue again.
If its not the BLU then everyone would seek something else to blame their own impatience for.
Just don´t do the event now. You gain nothing by doing it now when everyone else is does it.
You have so much time and later you are happy about the friendly BLU player who speedkills the fate with you.
I´m really worryed that SE will make the BLU unplayable in the overworld just because you blame him for a problem that already existed the first yokai events.





The difference is, BLU wasn't around the first time. And ARR fates simply aren't equipped to deal with BLU and a massive upsurge in activity. Ultimately it is on SE for creating this issue, but it is an issue nonetheless. I don't think that BLU should be made unplayable, but I do feel that instantly killing, or near instantly killing, fate bosses and the like is just bad design when one takes other people into account. Let them do damage just like everyone else, not break every fate to pieces the moment they enter one.Blu never was an issue before and in 1-2 Weeks it won´t be a issue again.
If its not the BLU then everyone would seek something else to blame their own impatience for.
Just don´t do the event now. You gain nothing by doing it now when everyone else is does it.
You have so much time and later you are happy about the friendly BLU player who speedkills the fate with you.
I´m really worryed that SE will make the BLU unplayable in the overworld just because you blame him for a problem that already existed the first yokai events.
I remember when people actually argued for the exact opposite, not understanding why BLU wasn't allowed to queue for whatever and kill everything with their Death skills. Fun times.





Eh, I've always felt that it should have been more in line with other jobs anyway instead of all this Limited Job nonsense. BLU struggles in some ways and excels in others. I don't blame people for wanting to use it for Fate grinding, but there is so much potential for conflict. Some would say "Just don't do it right now" or "lol let us have our fun". Well, the same could be said in return. What is happening right now is a conflict of interest, or a difference in playstyles. I may feel a certain way, but neither side really has the right to decide how the other should play, and depending on one's perspective a playstyle is being forced from one side on the other, but it goes both ways. Ultimately, it is up to SE to decide what happens.
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