Well, the world has been enclosed for a century. We don't know how long these "ruins" have been there and the dwarves had only recently made progress through the mountain.I love the Nier series dearly, but my problem is with the ruins themselves. Isn't it strange that such this high tech stuff is just laying around? Why hasn't any of the other people on the first seen it? Wouldn't they see the area as very alien and terrifying? Probably akin to UFOS in our real world? The place makes no sense on the first. It would probably have made more sense in the source because allagans are actually known to have existed.





The only raid that isn't really stirring much within me are the Nier raids. They're cool but I haven't played any of the Nier games and it feels like that unless you have you may feel very disconnected from the content.
The Ivalice, Omega and Crystal Tower raids were done better. While the stories were taken from other games, they fit into the world really well because they have integrated it with The Source. The characters and locations have been impacted by things that happened outside of the instance. With the Nier raids it looks as if the android npcs do not know or care about anything outside the raid content. Considering that The First was nearly completely destroyed it's very strange they don't refer to this at all. (or maybe they did and I forgot?)
Maybe the Nier raids are located in a pocket dimension but still...very strange that almost no reference to The First itself is made.
Maybe if I played the Nier games I would better understand why the situation on The First is something that is essentially overlooked by the android npcs.
Last edited by Penthea; 08-19-2020 at 07:30 PM. Reason: forgot a thing


Uhh...The Current Savage is original?


I mean...if you say that.
So was bahamut. Really, none of the raids are original if you think about it, all of them were from a different FF.
The only raid that was original was void ark but this IS a FF MMO. They kinda have to add that stuff.
Because I'm assuming the OP means original Bosses which tbh, isn't going to happen anytime soon.
At least for savage, people like seeing returning bosses and summons from FF games.
Last edited by xxvaynxx; 08-20-2020 at 04:25 AM.





Eden is a bit different due to it being unique to FFVIII until FFXIV. Bahamut has been regularly appearing in several FF games for a super long time now. Also Void Ark had Cú Chulainn who originally appeared in FFXII (though his name among others in the Mhach story come from Irish and Scottish mythology but that's a whole other conversation).I mean...if you say that.
So was bahamut. Really, none of the raids are original if you think about it, all of them were from a different FF.
The only raid that was original was void ark but this IS a FF MMO. They kinda have to add that stuff.
Because I'm assuming the OP means original Bosses which tbh, isn't going to happen anytime soon.
At least for savage, people like seeing returning bosses and summons from FF games.
But otherwise yes I agree with you. The game is riddled with references from other games in the FF series. There are many things that are entirely original but they're intertwined with things that have been seen in other FF games. Even the ascians who are something unique to this game have aspects about them that have been seen elsewhere.




Have played Nier Automata, and didn't really find it extraordinary.
Can confirm this in the raid 24, especially the 2nd tier (what the hell is that ?).
Nearly no answers at all, during the 2nd tier and a complete turn over compared to the 1st tier.
The story is really bad and so far from the quality Matsuno gave us for Ivalice.
Same for boss. Completely easy. They should have put the 2nd boss as adds, and then adding the Castafiore as final boss.
It would have make sense for the Androids controled and then for the after when the village music and aesthetic is coming from the Amusement Park.
I just don't even know how we can end this in 5.5.
Or maybe we will have a big solo part in 5.4 ?
I personally don't care what raid it is. It's all fun. Story or not. You talk about it ruining your "Immersion". Well, common sense dictates that FFXIV is a fan-based MMO composed of various other FF titles and cross-overs. Examples? Limit Breaks, Materia, Gold Saucer, Magitek, Ruby Weapon, etc. There are various things throughout FFXIV from other titles. The FFXIV story in itself is already great. We don't need raids to further this. Would it be nice? Yes, but not needed.
But even Alexander and Omega aren't particularly necessary to any new player's understanding of the storyline or their relevant expansion's themes; they just amount "Cid did Cid things based on some stuff he saw (3 things, up from 1)" given that Crystal Tower is already a sufficient excuse.Alexander and Omega as well, being two key elements of the time travel plot (and the Twinning). Also got acknowledged in Tales From the Shadows.
The Warring Triad is relevant for extra background information, and it seems like it should be only a matter of time until we have to revisit it.
Immersion can be kept or broken regardless of the source of the material. But, the less of the necessary elements that source shares with the existing XIV world, or the less cohesive they are with it, the more work it will typically take to make it a satisfying addition to the game. As the amount of work seems not to have increased to incorporate this NieR content, I can only guess that's why it felt so much more janky than previous raid storylines.I personally don't care what raid it is. It's all fun. Story or not. You talk about it ruining your "Immersion". Well, common sense dictates that FFXIV is a fan-based MMO composed of various other FF titles and cross-overs. Examples? Limit Breaks, Materia, Gold Saucer, Magitek, Ruby Weapon, etc. There are various things throughout FFXIV from other titles. The FFXIV story in itself is already great. We don't need raids to further this. Would it be nice? Yes, but not needed.






They're not "particularly necessary" for the base-level appreciation of the plot like CT is, but that doesn't make them irrelevant. They are very much part of the full picture.But even Alexander and Omega aren't particularly necessary to any new player's understanding of the storyline or their relevant expansion's themes; they just amount "Cid did Cid things based on some stuff he saw (3 things, up from 1)" given that Crystal Tower is already a sufficient excuse.
If nothing else, they're necessary for a full understanding of what's going on in the Twinning.
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