Quote Originally Posted by Wilford111 View Post
Biggest examples I can think of at the moment are (spoilers)

The one in The Tempest where Elidibus is showing you your journey throughout the game and you are fighting all the enemies you've fought before, then fighting Elidibus himself

The there's the other one where you go into Cid's head and experience that solo duty, which was also very lengthy.

I just think that the devs think these are fun and that they'll keep adding more and more solo instances to the game, replacing them with dungeons and other activities that are actually fun.
You realize that the amount of effort it took to make the Elidibus solo instance is nowhere near the effort it would take to make a full dungeon. For one thing, there were literally zero new assets for it, while a dungeon requires modelling the level, modelling new enemies, new effects, possibly new gear, etc etc.

Aside from maybe the Sapphire weapon fight, the grand majority of solo instances require very little effort to make aside from combat mechanics, so they definitely aren't taking assets away from full dungeons.

I don't know why they are giving us less dungeons and stuff this expansion, but I'd be more likely to blame the new crafting/gathering content over solo instances. Or maybe Squeenix just isn't funding them enough.