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  1. #1
    Player
    Sarnai's Avatar
    Join Date
    May 2019
    Posts
    83
    Character
    Sarnai Orl
    World
    Cerberus
    Main Class
    Reaper Lv 100

    Unreal trials being a little bit too Unreal for no reason?

    So I've just cleared Unreal shiva for the second time for Faux leaves. It was my second clear out of 30+ tries, and comparing the struggle to the rewards made me think that it's a bit unjustified.

    Yes I know that the point of "unreal" difficulty is to actually be hardcore. And Shiva delivers the hardcoreness with her tight dps check, a big stress on healers and barely enough room for error (3 deaths are probably gonna end up in enrage).

    Maybe I'm wrong and Shiva is super easy. For me personally she herself is easy and all mechs are easy to understand, but the main problem is my lack of static party, and the mercilessness of that trial. PuGs may make mistakes and die, especially with the variety of oneshot attacks. Every clear or reclear party I got in usually wiped 3+ times just because of enrage.

    And what you get after it? A chance to play a game, and win 5-100 points. 5 points give you a chance to reclear the trial and play once more.

    Unique rewards for points start up from 350 points, which demands you to be lucky 4 times or stick up for a long time, doing the trial weekly.

    And even more to that is the fact that those rewards are actually available for Khloe certificates, which makes the unreal dungeon completely useless, unless you just really want to go through hardcore stuff just for the sake of it.

    And the last part that I noticed is that currently you cant tick the "duty complete" in PF, which binds you to reclear it with people who may be the first time on it and obviously mess up the fight because of lack of experience.

    For me there is just no purpose to do Unreals for now, other than to waste my time and mood. But I'd love to hear others thoughts on that, maybe I'm wrong?
    (4)

  2. #2
    Player
    Miminming's Avatar
    Join Date
    Oct 2018
    Posts
    447
    Character
    Arclest Aura
    World
    Belias
    Main Class
    Arcanist Lv 80
    Unreal didn't relly get any good feedback from what i see... mostly because yoshida commented they do the sync so even newbie player can enter it easily yet the setup and enrage is not newbie friendly.

    Tldr. too tight dps check, not worth it
    (3)

  3. #3
    Player
    LittleImp's Avatar
    Join Date
    May 2019
    Posts
    1,203
    Character
    Lil Imp
    World
    Goblin
    Main Class
    Paladin Lv 100
    Yeah, it's basically meme content and it's going to be dead within a week or so.

    A high-end extension to WT wasn't a bad idea, but the rewards are basically more work to obtain than simply getting them through WT. It would have made more sense to reward players more for doing the harder content, rather than less.
    (0)

  4. #4
    Player
    Demoniun's Avatar
    Join Date
    Sep 2016
    Posts
    20
    Character
    Leo'n Heart
    World
    Ragnarok
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Sarnai View Post
    Yes I know that the point of "unreal" difficulty is to actually be hardcore. And Shiva delivers the hardcoreness with her tight dps check, a big stress on healers and barely enough room for error (3 deaths are probably gonna end up in enrage).
    Nope, unreal difficult means lv 50 extreme synced to lv 80 extreme. Nothing changed. Basically the ARR trials now are easy, because players have more experience and knowledge on more mechanics. If with 3 death you get enrage, try to improve yourself (the party) and u'll get more easily

    Maybe I'm wrong and Shiva is super easy. For me personally she herself is easy and all mechs are easy to understand, but the main problem is my lack of static party, and the mercilessness of that trial. PuGs may make mistakes and die, especially with the variety of oneshot attacks. Every clear or reclear party I got in usually wiped 3+ times just because of enrage.
    That's a problem of players, not the trial, maybe you/others don't even use food/pots like usually do on Savage/Extreme (not that pots are useful here), but you know, everyone play in a differente style and must bring patience.

    And what you get after it? A chance to play a game, and win 5-100 points. 5 points give you a chance to reclear the trial and play once more.

    Unique rewards for points start up from 350 points, which demands you to be lucky 4 times or stick up for a long time, doing the trial weekly.
    Yeah,it was explained in the last LL, basically it's 30 minutes each week to spend, not a "grind" but patience tu fill your points, it's a good way to keep "busy".

    And the last part that I noticed is that currently you cant tick the "duty complete" in PF, which binds you to reclear it with people who may be the first time on it and obviously mess up the fight because of lack of experience.
    I'm agree, that's a big shit to deal with.

    For me there is just no purpose to do Unreals for now, other than to waste my time and mood. But I'd love to hear others thoughts on that, maybe I'm wrong?
    Take it like that: you did extreme trials synced back in the days? If yeas, skip it, if no, do it only one time just to "revive" and knows how was the content in ARR
    (3)

  5. #5
    Player
    Miminming's Avatar
    Join Date
    Oct 2018
    Posts
    447
    Character
    Arclest Aura
    World
    Belias
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Demoniun View Post
    Nope, unreal difficult means lv 50 extreme synced to lv 80 extreme. Nothing changed. Basically the ARR trials now are easy, because players have more experience and knowledge on more mechanics. If with 3 death you get enrage, try to improve yourself (the party) and u'll get more easily



    That's a problem of players, not the trial, maybe you/others don't even use food/pots like usually do on Savage/Extreme (not that pots are useful here), but you know, everyone play in a differente style and must bring patience.



    Yeah,it was explained in the last LL, basically it's 30 minutes each week to spend, not a "grind" but patience tu fill your points, it's a good way to keep "busy".



    I'm agree, that's a big shit to deal with.



    Take it like that: you did extreme trials synced back in the days? If yeas, skip it, if no, do it only one time just to "revive" and knows how was the content in ARR
    sorry to say i clear it in first try first pull, and i'm just saying overall community feedback especially jpn player one. you dont even need food nor pots... oh, sorry that YOU need one...
    (0)

  6. #6
    Player
    Demoniun's Avatar
    Join Date
    Sep 2016
    Posts
    20
    Character
    Leo'n Heart
    World
    Ragnarok
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Miminming View Post
    sorry to say i clear it in first try first pull, and i'm just saying overall community feedback especially jpn player one. you dont even need food nor pots... oh, sorry that YOU need one...
    Like i said "(not that pots are useful here)", it took me 3 pulls on pug, so yeah, i'm on the idea that ARR's ex now are easy. And i'm agree with you, if they put ilv 430 to enter, it means that's accessible to all lv80 players.
    (1)

  7. #7
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,586
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    It's just getting a good group more than anything, as harder content has always been. I beat her in my second PUG attempt, learning nothing new because I did Shiva over 50 times when Shiva Ex was new. Well, I guess I did learn about enrage, because the DPS check wasn't really a thing back then. That's the one interesting things about these Unreal trials. If people don't play well, you do hit the time limit. The real difficulty in these is their accessibility and being new. Since pretty much everyone can come try the fight, there's no filter for gear or skill, so you get people who still haven't even read all their tooltips at a far higher rate than you do in Savage or usual Extremes.

    Since most players playing nowadays are new blood, they do not know the old fights at all, so even though they may have easy mechanics by today's standard, they are still new to the fresh faces. I lost track of how many people died to bow repeatedly, even after being told the tell, what it does, where you need to stand, and the whole shebang.

    My advice would be, clear it maybe once a week, don't bother with the second run unless you really feel compelled to try and farm an item from it ASAP. The rewards are all trivial to make grinding it less appealing. Its purpose is something to do during bouts of patch lull and longterm boredom. So that you're better off still going after the new extremes and savage content.
    (1)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  8. #8
    Player
    Flay_wind's Avatar
    Join Date
    Jul 2019
    Posts
    404
    Character
    Lily D'kryl
    World
    Shiva
    Main Class
    Dark Knight Lv 97
    I am not sure if this is strictly EU-Light thing, but i haven't cleared it even once with PuGs the past week. I've tried many many times on different roles, but without any success.
    People mess up way too much even in "kill/reclear/retelling" groups.
    People die to overlapping Hailstorms in the second phase, die to Glass Dance, die to the circles. One of the "highlights" is definitely when i tank, in the second phase on the sword phase people run to the safe spots and i eat Ice Brand alone and die. Wish it happened only once, but no, it's rather regular occurence. And do not even start on Avalanche.
    Best enrage we hit was 9% with one group, but then group quickly fell apart afterwards. Also people are very quick to leave in general.
    Also what i noticed, that it's almost always a tank or two are needed in PF. Like i do not mind tanking it, since it's relatively easy, but eh.
    (1)
    Last edited by Flay_wind; 08-18-2020 at 05:27 PM.
    Sometimes rumors are just... rumors.

  9. #9
    Player
    Hysterior's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    2,439
    Character
    Larek Darkholme
    World
    Gilgamesh
    Main Class
    Sage Lv 100
    The fight is very easy (there is what... 5 mechanics to look out for?). It is just long, repetitive and does not allow for many deaths.
    Which is in stark contradiction with the new primal that is very mechanic heavy, each encounters feels almost different and you can die a lot an still meet the DPS check.

    Shiva is just not fun IMO.
    While I LOVE the new primal, and find it a pleasure to farm, I don't think I see myself doing Shiva even twice per week... for a recycled mount I won't summon and a necklace I wont use?
    I just don't understand the point of it
    (1)

    Larek Darkholme @ Ragnarok

  10. #10
    Player
    Curisu's Avatar
    Join Date
    Jul 2017
    Posts
    1,115
    Character
    Chryden Speakel
    World
    Odin
    Main Class
    Blue Mage Lv 80
    I like the unreal Shiva.
    It feels like doing her with min ilvl but because of all the new utility it's much easier.

    Also, there are nearly no reasons for a DPS to die when you have 2 decent tanks.
    The DPS check is also fine and when I did it with my static we have seen the enrage just once with 1%, but we also nearly wiped twice and had to use a healer LB3 that try.
    (0)

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