Results 1 to 5 of 5
  1. #1
    Player
    Asuka-Hykiri's Avatar
    Join Date
    May 2013
    Posts
    88
    Character
    Mad Hybrid
    World
    Diabolos
    Main Class
    Reaper Lv 90

    Seal Rock (Seize) Tomeliths

    Any particular reason why we can't have proximity based achievement progression for the 'Hounding the Rock' achievements?

    They added it for 'Node off my back' and the sniper achievements. Seems abit silly that we have to have 5 people fighting over 1 node instead of giving credit to everyone in close proximity that are protecting the claimer.

    I also noticed that if you neutralise a tomelith, you no longer get priority on claiming it which is making it harder for me to get these achievements done.
    (0)
    Last edited by Asuka-Hykiri; 08-18-2020 at 10:59 AM.

  2. #2
    Player
    Espritduo's Avatar
    Join Date
    Oct 2013
    Posts
    975
    Character
    Esprit Libre
    World
    Mateus
    Main Class
    Dancer Lv 90
    Yeah this was the most annoying thing about Seal Rock for me. Unless you are the first person on the spot, you get nothing, even if you're on the same team. I feel everyone on the team who is in the process of claiming a tomelith when it finishes should get credit towards the achievement, otherwise it's just unnecessary pvp within the pvp.
    (0)

  3. #3
    Player
    Waaltar's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Berenice Vegetables
    World
    Cactuar
    Main Class
    Black Mage Lv 90
    I recently started a new character in PVP and the "proximity" based achievements for the drones and the big middle node in Borderland Ruins aka Secure are way way broken. You basically get them no matter where you are on the map I think so long as someone in your party is involved in killing them. I definitely got them when I wasn't up top and not even heading up top.

    The Seal Rock achievement for occupying tomeliths, Hounding the Rock series, should definitely stay as it is. You need people occupying those things to win. It's a big part of how you play that map to win and it's hard enough to get people to sacrifice their kills and dps totals to do that. A lot of the time you can barely get people to spread out or they do it the opposite yet equally wrong way and split up too much and send too many people to snag nodes that only needed one to three people to take them. To win consistently you would have to have a group of players who understands how to look at the map and decide whether or not to stick with the group or go for an off node based on who's already doing what.

    I mean it probably doesn't effect things that much, but no reason to change it for the worse, and it's just one title (Keeper of Knowledge).

    Edit: although if they could make it so you got credit for occupying the tomelith so long as you were also touching the tomelith when it was capped, it would probably be fine and more ideal, I'd agree.
    (0)

  4. #4
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,069
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    It is so you don't afk at nodes or use bots in frontlines to get your achievements and actually PvP and click things.
    (2)

  5. #5
    Player
    Asuka-Hykiri's Avatar
    Join Date
    May 2013
    Posts
    88
    Character
    Mad Hybrid
    World
    Diabolos
    Main Class
    Reaper Lv 90
    The problem with how it is though, you'll have 10 people trying to 'claim' the node, instead of 1 capturing and the other 9 defending from other teams. Afking at them doesn't work either as you'll just get murdered

    At least make it so if your hands on the node when its claimed you get it? (sick of nutralizing a node and then not getting the capture)
    (0)