Quote Originally Posted by Jirah View Post
is there no middle gorund?
Honestly, I think there is less of a middle ground in FFXIV than in WoW.

In WoW, most raids are 10-30 player content while the high end is a 20-player content. It makes sense for there to be an alternative 5-player high end content. (Although I've also heard some complaints of Mythic+ becoming "required" for raiding.)

In FFXIV, the high-end content are 8-player contents, just twice the size of a dungeon party. And they're already having to reduce the number of regular dungeons per patch and not even have a deep dungeon this expansion.

If they're going to focus on a high-end content, it might as well be for 8-player contents rather than 4-player.

Also, as it is now, sometimes even contents like Extreme trials can be not as useful in terms of reward for Savage raiders or people who can have HQ crafted weapons. So a Mythic+ style content might also not fit as well in terms of reward structure.

And personally, as I've said in the past, there is also the fear of a trickle-down effect in dungeon design if this system were to be put in place. I like the current dungeon design in FFXIV and I'd rather it not change.