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  1. #1
    Player
    Kiurai's Avatar
    Join Date
    Feb 2019
    Location
    Limsa-Lominsa
    Posts
    174
    Character
    Kuruai Naikrui
    World
    Behemoth
    Main Class
    Summoner Lv 90

    Mythic + in FFXIV?

    I guess this is similar to the Unreal Dungeons ide,a but do you think the devs could implement a version of the mythic + system with dungeons that scale up to us and scale past us to a degree with some varying status effects on the mobs or players? I'm certain that the game already has the tools to create an equivalent mode but it's just a matter of putting the pieces together. What are your thoughts on such a gamemode being in the game?
    (1)

  2. #2
    Player
    LittleImp's Avatar
    Join Date
    May 2019
    Posts
    1,204
    Character
    Lil Imp
    World
    Goblin
    Main Class
    Paladin Lv 100
    While I like M+ style systems, I don't think it would suit the dungeon design in FFXIV. In WoW, each trashpull tends to have its own set of quirks that can make stacking mutators more interesting. 95% of trashpulls in FFXIV are just pure tank-and-spank.

    To make it feel right, they'd need to redesign existing content to have suitable complexity, or develop new content with such a system specifically in mind imo.
    (1)

  3. #3
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Thats basically HoH/PotD
    (5)

  4. #4
    Player

    Join Date
    Jan 2020
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    211
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Thats basically HoH/PotD
    Pretty much.. it literally IS deep dungeons.
    (2)

    Monk upgrades

  5. #5
    Player
    Kiurai's Avatar
    Join Date
    Feb 2019
    Location
    Limsa-Lominsa
    Posts
    174
    Character
    Kuruai Naikrui
    World
    Behemoth
    Main Class
    Summoner Lv 90
    PotD and HoH lack the typical dungeon style most are just kill mob progress floors then boss on the tenth floor not quite the same as a typical dungeon modified with affixes or negative effects for example.
    (0)

  6. #6
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Kiurai View Post
    PotD and HoH lack the typical dungeon style most are just kill mob progress floors then boss on the tenth floor not quite the same as a typical dungeon modified with affixes or negative effects for example.
    except it does have negative effects. quite a few of them, and they can be quite punishing on the higher floors if you've never been there.

    The same can be said for dungeons as well. Kill mobs and every few packs fight a boss.
    (5)

  7. #7
    Player
    Kiurai's Avatar
    Join Date
    Feb 2019
    Location
    Limsa-Lominsa
    Posts
    174
    Character
    Kuruai Naikrui
    World
    Behemoth
    Main Class
    Summoner Lv 90
    I liken PotD and HoH to Torghast in wow which I think they were the inspiration for. More than a mythic + or heroic imo
    (0)

  8. #8
    Player
    Join Date
    Jul 2020
    Posts
    128
    We have enough show off content in this game already, we need more casual content not hardcore content that only 1% of the playerbase can participate!11
    (0)

  9. #9
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by RagingStallion View Post
    We have enough show off content in this game already, we need more casual content not hardcore content that only 1% of the playerbase can participate!11
    4 hardcore trials, thats all the HC fans have also even the casual stuff is a joke that kids could do is there no middle gorund?
    (0)

  10. #10
    Player

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    Jul 2020
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    1,759
    Quote Originally Posted by Jirah View Post
    is there no middle gorund?
    Honestly, I think there is less of a middle ground in FFXIV than in WoW.

    In WoW, most raids are 10-30 player content while the high end is a 20-player content. It makes sense for there to be an alternative 5-player high end content. (Although I've also heard some complaints of Mythic+ becoming "required" for raiding.)

    In FFXIV, the high-end content are 8-player contents, just twice the size of a dungeon party. And they're already having to reduce the number of regular dungeons per patch and not even have a deep dungeon this expansion.

    If they're going to focus on a high-end content, it might as well be for 8-player contents rather than 4-player.

    Also, as it is now, sometimes even contents like Extreme trials can be not as useful in terms of reward for Savage raiders or people who can have HQ crafted weapons. So a Mythic+ style content might also not fit as well in terms of reward structure.

    And personally, as I've said in the past, there is also the fear of a trickle-down effect in dungeon design if this system were to be put in place. I like the current dungeon design in FFXIV and I'd rather it not change.
    (0)

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