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  1. #11
    Player
    Kiurai's Avatar
    Join Date
    Feb 2019
    Location
    Limsa-Lominsa
    Posts
    174
    Character
    Kuruai Naikrui
    World
    Behemoth
    Main Class
    Summoner Lv 90
    Raging is a troll don't engage lol
    (3)

  2. #12
    Player
    Unsung_Wanderer's Avatar
    Join Date
    May 2017
    Posts
    60
    Character
    Moh Mo
    World
    Adamantoise
    Main Class
    Paladin Lv 82
    I'm with you, it would lead to some interesting high end 4 man content every xpac.
    (0)

  3. #13
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by Jirah View Post
    is there no middle gorund?
    Honestly, I think there is less of a middle ground in FFXIV than in WoW.

    In WoW, most raids are 10-30 player content while the high end is a 20-player content. It makes sense for there to be an alternative 5-player high end content. (Although I've also heard some complaints of Mythic+ becoming "required" for raiding.)

    In FFXIV, the high-end content are 8-player contents, just twice the size of a dungeon party. And they're already having to reduce the number of regular dungeons per patch and not even have a deep dungeon this expansion.

    If they're going to focus on a high-end content, it might as well be for 8-player contents rather than 4-player.

    Also, as it is now, sometimes even contents like Extreme trials can be not as useful in terms of reward for Savage raiders or people who can have HQ crafted weapons. So a Mythic+ style content might also not fit as well in terms of reward structure.

    And personally, as I've said in the past, there is also the fear of a trickle-down effect in dungeon design if this system were to be put in place. I like the current dungeon design in FFXIV and I'd rather it not change.
    (0)

  4. #14
    Player
    Kiurai's Avatar
    Join Date
    Feb 2019
    Location
    Limsa-Lominsa
    Posts
    174
    Character
    Kuruai Naikrui
    World
    Behemoth
    Main Class
    Summoner Lv 90
    The primary issues I've seen with Mythic + is its reward structure ties directly into the player progression gear wise in WoW making it go from an addition to mandatory, (if it's actually difficult enough it would need an adequate reward to compensate for that effort regardless but I digress) and that the mode would cut into other content + not have the participation to justify it's existence, savage for example is considered by most to be the top of the line raid content in XIV yet less than 1% have cleared it, they are the ones this content would likely appeal most too if my time browsing forums where they frequent is anything to go by. It would need a large amount of support from the community at large but most are more casual orientated, myself included. And would probably not see much need from such content overall
    (0)

  5. #15
    Player
    Kiurai's Avatar
    Join Date
    Feb 2019
    Location
    Limsa-Lominsa
    Posts
    174
    Character
    Kuruai Naikrui
    World
    Behemoth
    Main Class
    Summoner Lv 90
    However I think that a staple of content that satisfys everyone, hardcore and casual alike can be made it just needs a signal from the players that it's desired enough for them to consider. I think that FFXIV has focused heavily into more lifeskill and casual friendly content over ShB lifespan and good though these new systems can be they won't hold the attention of the higher end players overall and I think that they deserve content to date their XIV needs aswell.
    (0)

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