Quote Originally Posted by LeonKeyh View Post
"Why not" is generally anytime you change code, you create bugs, especially within intertwined functions. From a risk/reward standpoint, it's not worth creating and maintaining 2 separate sets of code that generally do the same thing just so that 1 person in DF doesn't have to hit 1 button while the party loads in/watches a cutscene. Sure, it's annoying, but I would say that it's not worth the dev time to fix.
SE has patched things on the fly that have done pretty simple tasks, from our viewpoint, but I imagine needed lines of code. Like keeping Wanderers out of the Firmament on worlds not their own so they can't take up space for the FATEs. While admittedly this is a much more widespread issue than my tank debate here, they did it. I would imagine it also took a lot more coding to do that than it would to stop tank stances from being deactivated.