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  1. #1
    Player Soge01's Avatar
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    Jul 2015
    Location
    Ul'dah
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    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100

    New Races Unable to Wear Puppet Bunker Raid Headgear

    Please ignore my other thread with nearly the same name. I meant to say Puppet Bunker but it got autocorrected to Puppet Mastee. xD

    Well, as far as I know it's only happening to Viera but I thought I'd mention the Hrothgar as since they are more than likely being affected by the same issue. And while I have yet to check all the hats yet through my own personal playthrough of Puppet's Bunker I have noticed that at least 2 of the hats couldn't be worn by my Viera character.


    YoRHa Type-53 Hat of Aiming

    YoRHa Type-53 Hat of Casting

    I already know that Viera and Hrothgar cannot wear most of the headgear in the game and I can live with that until we finally get some news updates on that. But I was really hoping to get to try out all the new YoRHa gear in their full sets since the previous raid allowed Viera and Hrothgar to where all headgear.

    Um, I'm not entirely sure what to say after this besides pleading with Yoshi-P if he or any of his people ever see this thread to make them accessible to the new races. So I'll just end my post there and just see what the rest of you all have to say about this.

    Honestly I'm a pretty big fan of Nier: Automata and this sort of ticked me off to no end when I first made this discovery. xD
    (16)

  2. #2
    Player
    Dalmacus's Avatar
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    Aug 2014
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    349
    Character
    Emilia Summers
    World
    Chocobo
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Soge01 View Post


    I already know that Viera and Hrothgar cannot wear most of the headgear in the game and I can live with that until we finally get some news updates on that. But I was really hoping to get to try out all the new YoRHa gear in their full sets since the previous raid allowed Viera and Hrothgar to where all headgear.
    I mean you already knew that the new races will have limitations, what do you expect...? If you want to enjoy all the content, you either fantasia to other race to get rid of the limitations or quell your expectations each patch with the new races. Because it's been literally 1 year and the new races don't even have 1 new hairstyle implemented.
    (15)

  3. #3
    Player Amnmaat's Avatar
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    May 2019
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    1,249
    Character
    Loud Jungle
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Dalmacus View Post
    I mean you already knew that the new races will have limitations, what do you expect...? If you want to enjoy all the content, you either fantasia to other race to get rid of the limitations or quell your expectations each patch with the new races. Because it's been literally 1 year and the new races don't even have 1 new hairstyle implemented.
    The reasoning behind the limitations was "it would take too long to make 1000000000 hats/helmets from old expansions." Not that creating Shadowbringers hats/helmets for the new races was a problem. I'd like to believe that they're not adding the Shadowbringers headgear for Viera/Hrothgar because they're trying to separate Hrothgar's face from their hair and once they do that they'll be able to add them for both going forth. But if that's not the case then we definitely have to question why new hats/helmets cannot be worn by the new races. Specially when it's inconsistent. 13/15 jobs have hats female Viera/male hrothgar can wear from that raid. We're here to let them know that we're fine with ears poking through hats, just like we're fine with horns poking through metal helmets/hats.
    (25)

  4. #4
    Player Soge01's Avatar
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    Jul 2015
    Location
    Ul'dah
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    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Dalmacus View Post
    I mean you already knew that the new races will have limitations, what do you expect...? If you want to enjoy all the content, you either fantasia to other race to get rid of the limitations or quell your expectations each patch with the new races. Because it's been literally 1 year and the new races don't even have 1 new hairstyle implemented.
    Mhm, I already mentioned that in my post above. Honestly, I just assumed all the YoRHa head gear for the Nier Automata x FFXIV event would be wearable by Viera and Hrothgar since I was genuinely surprised all the head gear from the first Raid actually worked on my Viera. xD

    Quote Originally Posted by Amnmaat View Post
    The reasoning behind the limitations was "it would take too long to make 1000000000 hats/helmets from old expansions." Not that creating Shadowbringers hats/helmets for the new races was a problem. I'd like to believe that they're not adding the Shadowbringers headgear for Viera/Hrothgar because they're trying to separate Hrothgar's face from their hair and once they do that they'll be able to add them for both going forth. But if that's not the case then we definitely have to question why new hats/helmets cannot be worn by the new races. Specially when it's inconsistent. 13/15 jobs have hats female Viera/male hrothgar can wear from that raid. We're here to let them know that we're fine with ears poking through hats, just like we're fine with horns poking through metal helmets/hats.
    I feel the same way about the headgear and ShB. They'll more than likely add all new headgear and more older ones once the next new expansion comes out.

    And about the clipping thing, I'd honestly prefer it if they just make holes on top of helmets and hats for Viera ears to poke through unless their far Eastern styles Strawhats. Then just have the Viera ears flattened down on either side, sort of like the Viera optional floppy ears except the top of the head is made completely flat.

    As for Hrothgar, just make the headgear shaped to their ears like the Miqo'te.

    I'd rather not have headgear clipping problems if it can be helped like with the Au'ra. ^^;
    (4)
    Last edited by Soge01; 08-16-2020 at 02:18 PM.

  5. #5
    Player
    Iscah's Avatar
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    Nov 2017
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    14,003
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Amnmaat View Post
    The reasoning behind the limitations was "it would take too long to make 1000000000 hats/helmets from old expansions." Not that creating Shadowbringers hats/helmets for the new races was a problem.
    No it wasn't.

    Their stated reason for the lack of headgear was that due to their unique designs, the new races would not be able to wear hats. As they put it, the choice was to either compromise on the character designs OR make them as envisaged but unable to equip hats.

    It's not simply a matter of backlog. It's a design decision - whether sensible or not - that will continue to carry forward. They will be able to equip masks and circlets but there are not and never have been any promises on actual hats.

    Refer to the last section of this Letter from the Producer. "Due to the special design of the Hrothgar and Viera heads, equipped headgear would not display".
    (8)

  6. #6
    Player
    Zanarkand-Ronso's Avatar
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    Mar 2019
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    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Yup..another thread complaining about lack of headgear for Viera and Hrothgar.
    Something we were already made aware was gonna be a limitation on both races from the start...

    But, the big difference between the headgear in Bunker and the Factory, is that the headgear before was mostly face coverings. I think...2 types of headgear had a lil hat and a headband, which grossly clips on Hrothgar.
    But now on Bunker, they are actual Hats, and both races have big limitations on actual Hat-like headgear.
    (9)

  7. #7
    Player
    Dyvid's Avatar
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    Mar 2011
    Location
    Maelstrom
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    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Iscah View Post
    No it wasn't.

    Their stated reason for the lack of headgear was that due to their unique designs, the new races would not be able to wear hats. As they put it, the choice was to either compromise on the character designs OR make them as envisaged but unable to equip hats.

    It's not simply a matter of backlog. It's a design decision - whether sensible or not - that will continue to carry forward. They will be able to equip masks and circlets but there are not and never have been any promises on actual hats.

    Refer to the last section of this Letter from the Producer. "Due to the special design of the Hrothgar and Viera heads, equipped headgear would not display".
    I think what is angering people in this debate is that SE won't do it, not that they can't. We know it can be done, modders are doing it. For what ever reason the dev have drawn a line saying they are only going to render new headgear on 14 character models, not 16. It's a very odd stance to take.

    Headgear is very important in Final Fantasy Job Identity. When you think about Red Mage, Dragoon, Blue Mage, Scholar, Ninja, or Bard; the hats are part of that image.
    (7)
    Last edited by Dyvid; 08-17-2020 at 01:24 AM.

  8. #8
    Player
    Yencat's Avatar
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    Jun 2014
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    1,295
    Character
    Feiya Harlow
    World
    Odin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Iscah View Post
    No it wasn't.

    Their stated reason for the lack of headgear was that due to their unique designs, the new races would not be able to wear hats. As they put it, the choice was to either compromise on the character designs OR make them as envisaged but unable to equip hats.

    It's not simply a matter of backlog. It's a design decision - whether sensible or not - that will continue to carry forward. They will be able to equip masks and circlets but there are not and never have been any promises on actual hats.

    Refer to the last section of this Letter from the Producer. "Due to the special design of the Hrothgar and Viera heads, equipped headgear would not display".
    While all that's true, in the 'The Artwork of FINAL FANTASY XIV: A Look Behind the Screen' 5 months ago they talked briefly about the restrictions, sacrifices and trade-offs they had to make for these races like no hats, removing bits of armor to have enough memory to display everything (don't think they did that?), but they also said;

    And while we understand that that's not the best situation, we are working, again, towards alleviating these things and making them better in the future and finding ways to make things work.
    That's word for word what Koji translated from Yoshida next to him. (this is around 01:36:50 in the stream if anyone wants to look it up for themselves)

    So if no hats ever is the design choice, which I know they've said, what is there to alleviate and make better in the future?
    (4)
    Last edited by Yencat; 08-17-2020 at 02:43 AM.

  9. #9
    Player
    Iscah's Avatar
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    Nov 2017
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    14,003
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Yencat View Post
    ...they talked briefly about the restrictions, sacrifices and trade-offs they had to make for these races like no hats, removing bits of armor to have enough memory to display everything (don't think they did that?)
    I'm not really familiar with 3D modelling or modding but I do know that one thing that people have brought up elsewhere is that mods can be more detailed because they only have to account for the computer of the person using that model, but the core game needs to be able to function on anyone's computer with the minimum requirements.

    So, is it perhaps something about the complexity of the character models needing to meet those minimum requirements, where again "modders can do it" because modders don't have to account for anyone else?


    Also the "working towards alleviating things" doesn't necessarily mean "we will make new hats work even if old ones don't". It may mean they are trying to find a more global workaround at which point all hats can work, instead of having to compromise on the design of new hats in the meanwhile.
    (2)
    Last edited by Iscah; 08-17-2020 at 02:52 AM.

  10. #10
    Player
    Yencat's Avatar
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    Jun 2014
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    1,295
    Character
    Feiya Harlow
    World
    Odin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Iscah View Post
    Also the "working towards alleviating things" doesn't necessarily mean "we will make new hats work even if old ones don't". It may mean they are trying to find a more global workaround at which point all hats can work, instead of having to compromise on the design of new hats in the meanwhile.
    Maybe it does, maybe it doesn't, we'll have to wait and see. I'm just saying they've clearly said they're going to do something, so these responses (not you, necessarily) saying "they said you'd get nothing and never said you'd get anything else ever so deal with it" just aren't true.

    Unless this goes the way of Egi-glamour, in which case rip.
    (4)

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