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  1. #1
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,298
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90

    Unintended consequence of change to item durability loss?

    I do wonder if it was intended to no longer have gear lose durability when fighting stuff out in the field.

    Not that it was a significant money sink given the durability loss was so slow/low, but it feels weird to go to repair after doing a few FATEs or treasure maps (without dungeon procs) and have no durability loss.
    (3)

  2. #2
    Player
    Kamatsu's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    108
    Character
    Aeraelyne Valleana
    World
    Adamantoise
    Main Class
    Paladin Lv 90
    Considering the 5.3 patch notes talk about changes to spiritbond & durability I'd say the no loss of durability change was intended.

    https://eu.finalfantasyxiv.com/lodes...93f6c354e4dc8e

    Changes to durability and spiritbond gain are processed after completion of a duty.

    * With the exception of treasure dungeons and FATEs, gear will not lose durability nor will it gain spiritbond when a duty is failed.
    * This adjustment will not affect durability lost upon incapacitation.
    * Enemies defeated in the open world (leves, etc.) will no longer affect spiritbond gain.

    Even though that last line does not mention durability, the fact that the prior notes talk about both spiritbond & durability... makes me believe durability is being treated the same for open world content: ie no loss of durability, along with no gain in spiritbond.
    (2)

  3. #3
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    The purpose was reducing server stress. In light of that, I'd say removing durability loss from open world was fully intended. Tied it to bigger event triggers so that the server doesn't have to run those calculations so often.
    (1)