Quote Originally Posted by ty_taurus View Post
Can we stop pretending that the old Cleric Stance was good game design? Old CS felt awful to use as an unnecessary gate which served only to punish healers that timed it poorly with no other value. Did you accidentally misclick? Was your latency rough because you were a PS3 player? There were so many ways CS could screw you over for no reason other than the ability didn't go off when you told it to, or you accidentally double cast it because it didn't have a 5 second CD after you turned it off unlike when you turned it on.
I agree. The old Cleric Stance was a clunky, annoying mess of an ability, similar to the Sleeve Draw we had until 5.3. I was so happy when it was finally gone.

Back when we had no oGCD heals (not counting Benediction, and Lustrate worked normally in Cleric Stance) the timing of heals was different. There was no "quickly throw a heal on someone between attacking". Especially when HW came and we got things like Asylum or Tetragrammaton, which were weaker in Cleric Stance, it became so much more annoying to use. It worked when we only had GCDs to heal with, but changing the system to mostly heal by weaving oGCDs made Cleric Stance unfeasible.