Can we stop pretending that the old Cleric Stance was good game design? Old CS felt awful to use as an unnecessary gate which served only to punish healers that timed it poorly with no other value. Did you accidentally misclick? Was your latency rough because you were a PS3 player? There were so many ways CS could screw you over for no reason other than the ability didn't go off when you told it to, or you accidentally double cast it because it didn't have a 5 second CD after you turned it off unlike when you turned it on.

Healer DPS can be well thought out, and it can interact effectively with the healing tools, but old CS was not the way to do it and it's removal in Stormblood was a blessing. The problems we have aren't that it's gone, but that there isn't a firm grasp on the relationship between damage received, healing potency, healing ability access, and DPS tools.