Unreal is nicely tuned if you go in with a static or with previous EX / Savage tier players. But going in the random casual pugs (which would be what an unreal dungeon would be) is a lesson in frustration.After completing Shiva a few times now and seeing how nicely tuned it is, I think it would be cool if SE put in a small rotation of Unreal Dungeons alongside the trial.
This could also work as another way to get some more Faux Leves, since currently this looks like it's going to be a decently long grind for some really lacklustre rewards - however, the Unreal fight was great fun, so for once, it's something I'd continue to do without the goal just being a reward and I think having more content like this, such as Dungeons would be a good way to spend time in game.
I'm not sure what dungeon I would pick, but obviously, Aurum Vale jumps to mind
What are your thoughts?
That's at least been my experience with Shiva Unreal so far.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Oh God this is sooooo true!
I read people saying how Shiva unreal is not too bad and rather easy and I am thinking; "yeah, BET you have a 'static' you run with on a regular basis."
The DPS check is too harsh for this to be easy in PF with the typical people that join who give up if it is not done in 2-3 tries.
And I had to laugh at the comment about Yoshi not liking content that strains the healer.
Honey, I cleared Shiva unreal AS a healer and I will tell you first hand, it STRAINS you! I don't think a dungeon version of unreal would be much worse ;-)
This so much. I practiced a lot and I found it just frustrating, a lot of friends practiced countless hours and days both in fc and many PF groups and never got a clear yet. It's really much harder than a lot of people make it out to be.Oh God this is sooooo true!
I read people saying how Shiva unreal is not too bad and rather easy and I am thinking; "yeah, BET you have a 'static' you run with on a regular basis."
The DPS check is too harsh for this to be easy in PF with the typical people that join who give up if it is not done in 2-3 tries.
I guess indeed those having an easy time are statics (and coordinating on voice) and people who ran the original ex until they puked back then. It's a real nightmare for the rest of us.
I'd rather they just keep adding new stuff than add even more unreal stuff.
The Shiva Mechanics themselves are actually rather easy to learn and very repetitious. In phase 3 she does the same things every time, only the positioning of the circles for hailstorm are different., and sometimes she will do a sword attack before hailstorm, which you need to watch for to stack.This so much. I practiced a lot and I found it just frustrating, a lot of friends practiced countless hours and days both in fc and many PF groups and never got a clear yet. It's really much harder than a lot of people make it out to be.
I guess indeed those having an easy time are statics (and coordinating on voice) and people who ran the original ex until they puked back then. It's a real nightmare for the rest of us.
I'd rather they just keep adding new stuff than add even more unreal stuff.
But even with knowing them, people still mess up and do dumb things, Lord knows I have. ;p Too many deaths and the DPS check will not happen. Also, if you need to use the healer LB3, the DPS check will probably not happen either.
My clear group won partly because we did NOT move for the circle AOE after the ice and before the bow. Staying in the middle and eating the damage allowed the DPS's to keep up their stacks and attacks and make positioning for the bow easy. Let me tell you, it made a WORLD of difference.
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