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Thread: Unreal Dungeons

  1. #1
    Player
    Lauwen's Avatar
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    Aug 2013
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    Limsa Lominsa
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    Character
    Resplenda Norn
    World
    Phoenix
    Main Class
    Dancer Lv 100

    Unreal Dungeons

    After completing Shiva a few times now and seeing how nicely tuned it is, I think it would be cool if SE put in a small rotation of Unreal Dungeons alongside the trial.

    This could also work as another way to get some more Faux Leves, since currently this looks like it's going to be a decently long grind for some really lacklustre rewards - however, the Unreal fight was great fun, so for once, it's something I'd continue to do without the goal just being a reward and I think having more content like this, such as Dungeons would be a good way to spend time in game.

    I'm not sure what dungeon I would pick, but obviously, Aurum Vale jumps to mind

    What are your thoughts?
    (11)

  2. #2
    Player
    KageTokage's Avatar
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    Feb 2017
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    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I would welcome something like this if it functioned more akin to the heroic difficulty dungeons in WoW and actually changed up the mechanics on the trash mobs and bosses to make things more difficult.

    There really isn't enough four player content, IMO.
    (14)

  3. #3
    Player
    Aldora's Avatar
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    Gridania
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    C'rysta Zeith
    World
    Sargatanas
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    Archer Lv 90
    I'd open for that as well. I like running older content in the roulettes, but every once and a while i would like them to be more difficult so that it's something to sink your teeth into and run with friends. I really want to feel the consequences of failing a mechanic. I don't mind wiping, as long as it gives you a sense of progression and fun.
    (2)

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  4. #4
    Player
    Espritduo's Avatar
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    Oct 2013
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    Esprit Libre
    World
    Mateus
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    Dancer Lv 90
    I think having Unreal dungeons as an alternative to unreal extreme trials for faux leaves would be a great idea. This Faux Hollows thing seems to be something SE wants everyone to be able to participate in and enjoy, like Wondrous Tales, but being Extreme level difficulty really narrows down the number of people who will do it. Giving a slightly easier, but much slower, way to grind out leaves via Unreal Dungeons would be a nice idea I think. And seeing as the current Faux Hollow from Shiva already has an insultingly low payout of leaves, they should up the amount of leaves you get from the extreme trials and make the current payouts be for Unreal Dungeons.

    The dungeons don't need to have super scaled up mechanics or savage-tier dps checks, either. That's going too far. Just have them be tuned to mininum ilevel sync and make it so failing mechanics actually matters and it is fine. I'd say 24-man levels of mechanical failure forgiveness and overall difficulty would be ok. Failing mechanics gives you vuln stacks, with "signature" mechanics being oneshots if you eat them to the face. Too many dungeons just have no danger to them at all, with no punishment for failing a mechanic other than a laughable amount of damage that is easily healed back.
    (1)

  5. #5
    Player
    Deceptus's Avatar
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    Sep 2013
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    Deceptus Keelon
    World
    Behemoth
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    Sage Lv 90
    Quote Originally Posted by Lauwen View Post
    After completing Shiva a few times now and seeing how nicely tuned it is, I think it would be cool if SE put in a small rotation of Unreal Dungeons alongside the trial.

    This could also work as another way to get some more Faux Leves, since currently this looks like it's going to be a decently long grind for some really lacklustre rewards - however, the Unreal fight was great fun, so for once, it's something I'd continue to do without the goal just being a reward and I think having more content like this, such as Dungeons would be a good way to spend time in game.

    I'm not sure what dungeon I would pick, but obviously, Aurum Vale jumps to mind

    What are your thoughts?
    Unreal is nicely tuned if you go in with a static or with previous EX / Savage tier players. But going in the random casual pugs (which would be what an unreal dungeon would be) is a lesson in frustration.

    That's at least been my experience with Shiva Unreal so far.
    (4)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  6. #6
    Player
    Saccharin's Avatar
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    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Upscaling would do the same thing and could be reused for any content.

    While I think downscaling is a fantastic addition to the game I do miss my other abilities at times.
    (0)

  7. #7
    Player
    Hanayumi's Avatar
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    Nov 2013
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    Kara Dusksinger
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    Mateus
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    Scholar Lv 100
    Yeah unreal could be done to anything really, wouldnt mind seeing it for crystal tower raids, normal runs burn through bosses so fast. Back in my day, you had to seperate skeletons for bone dragon, everyone got a chance to be a ghost, and you had to save towers on behemoth, lol
    (1)

  8. #8
    Player
    Jirah's Avatar
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    Jira Dal'riata
    World
    Ultros
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    Bard Lv 100
    Counterargument: YoshiP really doesnt like content that strains the healer like 4 man dungoens. Hence why they are so easy and primitive. and i totally see his point

    Remember Hard Modes? Essentially rewritten dungeons recycled dungeons but were different enough to be fun, unless ur Stone Vale. I agree to any change alteration or added content for 4 man as dungoens suck I aint gonna lie and along with trusts they've become glorified single player instance. Heroes gauntlet shouldnt exist as a 4 man dungeon being so uninspired
    (1)

  9. #9
    Player
    Mansion's Avatar
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    Aug 2018
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    Gridania
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    Mansion Viscera
    World
    Louisoix
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    Sage Lv 100
    How about new content though? I don't like the idea of "just the same but brand new" Unreal introduced, it's an open door to lazy rehash of old content with minimal effort/resources to "keep us busy".

    They could do a real work on the synch option itself to make it enjoyable to run old content while being synched (why not choosing a difficulty too?), once for all. I have a bad feeling Unreal is going to be considered a "major" part of any patch while of all things it should only be a bonus.
    (1)

  10. #10
    Player
    Pomelo's Avatar
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    Pomelo Elmbrook
    World
    Odin
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    Astrologian Lv 90
    I like this idea, and can they add dyeable versions of sets which aren't able to dye to the loot pool please
    (3)

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