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  1. #11
    Player
    Kesey's Avatar
    Join Date
    Jul 2018
    Posts
    766
    Character
    Kesey Stryker
    World
    Zalera
    Main Class
    Gunbreaker Lv 90
    I wish all the dungeons and raids from previous expansions were set up like leveling dungeons to make glamour farming feasible.

    Personally, I'm on old school final fantasy fan, and the sets from the Return to Ivalice raids are my jam. I've been working on these for going on two years and I still don't have all the pieces to complete my sets.

    Implementing the leveling dungeon loot system in past expansions can really help us glamour farmers.
    (0)

  2. #12
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    I'm glad someone else has made this thread.

    I think it's inexcusable the sheer amount of accessories and more accessories that drop from the coffers in this dungeon.
    The first boss always has a belt + accessory, and each subsequent boss has had similar loot spread. but every single other coffer in the dungeon feels like it only ever drops accessories, with armor coming from them extremely rarely. I've managed to get every accessory for every job at least twice over now, with many times seeing the same piece drop multiple times in a single run.
    (0)

  3. #13
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    There are a lot of people in this thread saying that the loot has always dropped like this in end of expac dungeons, but WHY does it work like this?
    I don't like it either and I'd also like it changed.
    (1)

  4. #14
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,953
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ItMe View Post
    There are a lot of people in this thread saying that the loot has always dropped like this in end of expac dungeons, but WHY does it work like this?
    I don't like it either and I'd also like it changed.
    So you don't run the dungeon twice and then completely ignore it for the rest of the expansion, simple as that. There are so many easier and faster ways nowadays to cap your tomestones that if you only had to do a dungeon 1-3 times to get all the gear you want out of it then it would negatively impact queue times. The dungeon wouldn't necessarily be "dead" after a week but I'm pretty sure a lot of people would just not bother queuing for it relatively quickly.
    (3)

  5. #15
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Eywa_feyrbrand View Post
    I can't run it with trusts..... there not high level enough and I can't be asked to waste my time leveling something that takes longer then with players :/
    Oh no you don't. You have an option, a viable one. It's a waste of time only by your own, personal merit. Put in the effort or just unsub until market board gear tops it.
    (1)
    Quote Originally Posted by iVolke View Post
    This is probably the easiest forum to bait.

    y'all are kinda dumb tbh

  6. #16
    Player
    MageLordJack's Avatar
    Join Date
    Feb 2018
    Posts
    2
    Character
    Bluomwyda Lefleur
    World
    Exodus
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Gula View Post
    Oh no you don\\'t. You have an option, a viable one. It\\'s a waste of time only by your own, personal merit. Put in the effort or just unsub until market board gear tops it.
    I'm pretty sure they're talking about farming for glamor, which means "waiting for market board gear to surpass it" is kind of a non-factor. As someone who has farmed dungeon content for hours with groups of cooperative people, I can assure you that running with trusts is indeed a huge waste of time as clearing dungeons as quickly as possible doesn't improve your odds of finding gear you want, a problem that would only be compounded by the ludicrously slow speed of a trust party. Some sort of token based system for gear would be a nice addition in the future to alleviate this.
    (1)

  7. #17
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,034
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by MageLordJack View Post
    Some sort of token based system for gear would be a nice addition in the future to alleviate this.
    Just add the "guaranteed drop for your class" thing to non-current endgame dungeons and alliance raids, like they already have for levelling.
    (2)

  8. #18
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Iscah View Post
    Just add the "guaranteed drop for your class" thing to non-current endgame dungeons and alliance raids, like they already have for levelling.
    I think something more interesting can be made, in particular now with the new gear menus that we got not that long ago.

    My idea:

    Special tokens should be added for anyone queuing as a role in need and to those having the option of joining any duty in progress. Those tokens could be exchanged for gear from any non-current and non-leveling dungeon.

    For alliance just allow us to exchange coins for any possible drop (gear, pets, music and cards) once they are no longer current.
    (0)
    Last edited by Driavna; 01-08-2021 at 06:40 AM.

  9. #19
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,923
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    I like the idea of more options for spending the coins from the alliance raids, and the coins are already in the game for 6 of the 9 non-current raids. But adding new tokens for all the older dungeons feels like too much work. They do already have the "you get a drop for your class at the end of the run" thing programmed into the game, and would just need to turn it on for the rest of the older dungeons. Much less work to implement, and it still guarantees you whatever glam pieces you want within a certain number of runs.
    (0)

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