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  1. #31
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Lunafreya View Post
    I thought this was a lot easier than Copied factory. I have had zero wipes/abandons on Puppet's Bunker so far. I didn't find many of the fights that interesting either even as a NieR fan it felt pretty boring.
    I found the exact opposite and this was harder than Copied Factory. Factory mechanics were all easy to figure out blind. Bunker has a few that aren't too straightforward (but seem easy once you do realize the trick). I still don't feel I have every Bunker mechanic figured out for certain.

    Still not "too hard" by any means. I think player expectations have become a bit warped by how any content below EX is viewed as a faceroll free win. They expect a one-shot run with easy mechanics and become frustrated when they can't seem to figure it out. It's absolutely normal to die week one in here. I've been seeing plenty of Savage players getting wrecked by all sorts of mechanics in both Bunker and the new Trial on Normal.
    (1)

  2. #32
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,006
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Liam_Harper View Post
    Still not "too hard" by any means. I think player expectations have become a bit warped by how any content below EX is viewed as a faceroll free win. They expect a one-shot run with easy mechanics and become frustrated when they can't seem to figure it out. It's absolutely normal to die week one in here. I've been seeing plenty of Savage players getting wrecked by all sorts of mechanics in both Bunker and the new Trial on Normal.
    That's because if they don't get their easy 1shot they complain until SE changes it, just look at Orbonne Monastery. You can not convince me that the Thunder God was in any way more difficult than the 2nd, 3rd or 4th boss in the Puppet's Bunker.
    (3)

  3. #33
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    My very first run on release night we cleared with no actual full wipes. LOTS of people died. LOTS of resses were needed. However every mechanic is obvious once you've died to it once.. and realistically dying is a MINOR setback at worst. You have at least 2, probably more resurrections in your party, quick travel teleports and plenty of time to complete the encounters.

    Getting all fusfusted because omg you died to a mechanic once is silly. That's how a dungeon is figured out. You don't wanna die ever? Wait (I think it was 8 hours) and someone will have posted a tutorial online you can watch.

    It's part of the fun of the new runs to learn mechanics together and that moment of "BLAM!" *alliance dead* "Uh... so don't stand there" is one of my favorite parts of new instances.

    It's been the practice for years that the first parties to complete dungeons need to learn the "science" by throwing bodies at it. Considering there is next to no punishment for dying in this game.. what is the complaint?
    (2)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  4. #34
    Player
    Stepjam's Avatar
    Join Date
    Jul 2019
    Posts
    1,203
    Character
    Gabriel Morgan
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Absurdity View Post
    That's because if they don't get their easy 1shot they complain until SE changes it, just look at Orbonne Monastery. You can not convince me that the Thunder God was in any way more difficult than the 2nd, 3rd or 4th boss in the Puppet's Bunker.
    I mean it kinda was just because multiple mechanics were lethal to more than just the person messing up. There were at least two mechanics that could cripple/wipe the whole raid if handled wrong. Namely the dark balls and the stack pads. If either of those mechanics were handled wrong, the entire raid suffers. In Puppets Bunker, I can't really think of any mechanic that's likely to destroy the entire raid if only one person messes up aside from maybe the tank buster lasers on fight 3 if the tank decides to face it towards the group.
    (0)

  5. #35
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,860
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by LariaKirin View Post
    The raid is generally pretty bad, full of cheap jebait mechanics. But latency shouldn't be a problem.
    Honestly this. They're mostly just less intuitive recopies of old, oft-disliked mechanics, making for some oddly dull fights for all the raid series' hype. But at no point will latency cost you the ability to dodge them.
    (0)

  6. #36
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,006
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Stepjam View Post
    I mean it kinda was just because multiple mechanics were lethal to more than just the person messing up. There were at least two mechanics that could cripple/wipe the whole raid if handled wrong. Namely the dark balls and the stack pads. If either of those mechanics were handled wrong, the entire raid suffers.
    Yes they do punish the whole raid but they're so incredibly simple and easy to understand that you really should only wipe to them once if people actually pay attention. Wiping once in a 24man is not that big of a deal that it required to be nerfed into the ground to the point where people can completely mess these two mechanics up and you're still perfectly fine.
    (0)

  7. #37
    Player
    Stepjam's Avatar
    Join Date
    Jul 2019
    Posts
    1,203
    Character
    Gabriel Morgan
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Absurdity View Post
    Yes they do punish the whole raid but they're so incredibly simple and easy to understand that you really should only wipe to them once if people actually pay attention. Wiping once in a 24man is not that big of a deal that it required to be nerfed into the ground to the point where people can completely mess these two mechanics up and you're still perfectly fine.
    Oh sure, I was sad that they nerfed thundergod. But it is a more deadly fight than anything in the current tier. Not that the current tier is boring IMO.
    (0)

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