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  1. #21
    Player
    Avatar de KaerisKlyne
    Inscrit
    avril 2014
    Lieu
    Gridania
    Messages
    210
    Character
    Hjarta I'kastala
    World
    Adamantoise
    Main Class
    Invocateur Lv 90
    Citation Envoyé par Jukebox12 Voir le message
    if you think about it what he said does makes sense. you my friend do not like it cause he showed you up
    What he said made sense for the lore that surrounds summoning primals. That lore is independent of the lore from the summoner job quests that dictate the mechanics of egis and trances. They literally aren't even the same topic. Nobody got shown up, but go off if you need to feel good sis, I'm out lol.
    (3)

  2. #22
    Player
    Avatar de Dragonexx
    Inscrit
    mars 2020
    Lieu
    Ul-Dah
    Messages
    37
    Character
    Lachelle Kisne
    World
    Mateus
    Main Class
    Mage noir Lv 90
    My personal take:

    Keep Egis (seriously, why get rid of them, their a major appeal of the class and I love being able to have it follow me around everywhere).

    Rather, get rid of energy drain and instead give Fester/Painflare charges. Maybe they share, maybe not as a replacement for ED.

    As to the dots, make them more integral to the kit. Hell, give us back more of them. We could separate bio 1 and 2 once more or give us a third dot like toxify or scourge. Additionally You now have a summon gauge. Each server tick where a dot is active on an enemy increases this gauge (faster with all 2/3 dots active) and when it's high enough you can use it to summon demi primals.

    If their going to give us another demi summon (probably alexander?) then do away with the phase concept and instead let us choose between summons that have different effects depending on what's necessary at the time. Dreadwyrm with Bahamut gives you instant casts. Firebird with Phoenix gives the party regen effect (really, it's perfect as it is) and Creator trance with Alexander gives maybe partywide mitigation? Enemy debuff?

    Basically, Summoner combines some of my favorite things in games, minions and DoTs, build on that instead of ditching it all.
    (0)
    Dernière modification de Dragonexx, 18/08/2020 à 12h40

  3. #23
    Player
    Avatar de zcrash970
    Inscrit
    septembre 2013
    Lieu
    Limsa Lominsa
    Messages
    552
    Character
    Quinton Lightblaze
    World
    Behemoth
    Main Class
    Arcaniste Lv 90
    I cannot even begin to guess. SMN is constantly changing from each expansion. Only thing I can see being changed is DWT and bahamut being merged into together like FBT and Phoenix.

    I would like my dots back though. Managing two is boring especially with tri disaster doing most of the work. I would like aero and thunder, bio, and miasma 2 back
    All I hope for is the job is still fun
    (0)
    Dernière modification de zcrash970, 19/08/2020 à 04h39
    I'm just some guy...

  4. #24
    Player
    Avatar de Jiyuni
    Inscrit
    octobre 2019
    Messages
    13
    Character
    Jiyu-ni Miwau
    World
    Mateus
    Main Class
    Invocateur Lv 80
    Citation Envoyé par Marxam Voir le message
    1. Emerald (magic ranged), Topaz (support), Ruby (physical melee) carbuncle reworked into magicite that you attune Primal's of your choosing. Egi animations is purely glamour and skill set is tied to the magicite. Ex. Attune Ramuh to Emerald magicite for magic dmg or Topaz for support will be the same as Carbuncle attuned to the same magicite.

    2. Carbuncle is your starting summon but can be attuned to different magicite or removed entirely for other pirmal egis.

    3. Dreadwyrm Trance reworked into Primal Trance. Exact same as Dreadwyrm Trance but summons a larger version of the currently summoned egi. Ex. Shiva-egi attuned to Ruby magicite will become Shiva when in Primal Trance and uses Diamond Dust when you enkindle. Trance ends upon use.

    4. Judgment Trance summons Alexander. Recast timer shared with Bahamut, similar to Dreadwyrm trance and Phoenix. Auto attacks deal aoe instead of single target. Trance rotation at lvl 90 will be Primal > Bahamut > Phoenix > Alexander > repeat.
    This is so close to how I imagine SMN playing.
    (0)

  5. #25
    Player
    Avatar de Flana
    Inscrit
    janvier 2016
    Lieu
    Limsa Lominsa
    Messages
    195
    Character
    Kana Kharanku
    World
    Sargatanas
    Main Class
    Faucheur Lv 100
    Citation Envoyé par KaerisKlyne Voir le message
    What he said made sense for the lore that surrounds summoning primals. That lore is independent of the lore from the summoner job quests that dictate the mechanics of egis and trances. They literally aren't even the same topic. Nobody got shown up, but go off if you need to feel good sis, I'm out lol.
    To add to this they still haven't even explained how Demi summoning works, outside of a useless throwaway line from Prim about teaching you the ultimate technique. Which could have been literally anything. They haven't cared to explain anything so it's trivially easy to just rework anything and throw it under the umbrella of what Prim taught you.
    (0)

  6. #26
    Player
    Avatar de Grimoire-M
    Inscrit
    dcembre 2015
    Messages
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchimiste Lv 90
    I’m expecting either DWT and Bahamut being merged together or Egi Assaults being upgraded during a new Primal Trance window, ideally both.

    What I’m hoping for is a rework of the levelling curve, replacing Energy Drain/Siphon with Fester/Painflare, and reintroducing Aetherflow and Rouse, which are then used to build the core of the SMN rotation at level 50, upgrading to DWT and Summon Bahamut later on.

    Still want the reset mechanic on Tri-Disaster removed too, ideally replaced with the charge mechanic.

    Beyond that it’s just number upgrades.
    (0)

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