
What he said made sense for the lore that surrounds summoning primals. That lore is independent of the lore from the summoner job quests that dictate the mechanics of egis and trances. They literally aren't even the same topic. Nobody got shown up, but go off if you need to feel good sis, I'm out lol.



To add to this they still haven't even explained how Demi summoning works, outside of a useless throwaway line from Prim about teaching you the ultimate technique. Which could have been literally anything. They haven't cared to explain anything so it's trivially easy to just rework anything and throw it under the umbrella of what Prim taught you.What he said made sense for the lore that surrounds summoning primals. That lore is independent of the lore from the summoner job quests that dictate the mechanics of egis and trances. They literally aren't even the same topic. Nobody got shown up, but go off if you need to feel good sis, I'm out lol.

My personal take:
Keep Egis (seriously, why get rid of them, their a major appeal of the class and I love being able to have it follow me around everywhere).
Rather, get rid of energy drain and instead give Fester/Painflare charges. Maybe they share, maybe not as a replacement for ED.
As to the dots, make them more integral to the kit. Hell, give us back more of them. We could separate bio 1 and 2 once more or give us a third dot like toxify or scourge. Additionally You now have a summon gauge. Each server tick where a dot is active on an enemy increases this gauge (faster with all 2/3 dots active) and when it's high enough you can use it to summon demi primals.
If their going to give us another demi summon (probably alexander?) then do away with the phase concept and instead let us choose between summons that have different effects depending on what's necessary at the time. Dreadwyrm with Bahamut gives you instant casts. Firebird with Phoenix gives the party regen effect (really, it's perfect as it is) and Creator trance with Alexander gives maybe partywide mitigation? Enemy debuff?
Basically, Summoner combines some of my favorite things in games, minions and DoTs, build on that instead of ditching it all.
Last edited by Dragonexx; 08-18-2020 at 12:40 PM.


I cannot even begin to guess. SMN is constantly changing from each expansion. Only thing I can see being changed is DWT and bahamut being merged into together like FBT and Phoenix.
I would like my dots back though. Managing two is boring especially with tri disaster doing most of the work. I would like aero and thunder, bio, and miasma 2 back
All I hope for is the job is still fun
Last edited by zcrash970; 08-19-2020 at 04:39 AM.
I'm just some guy...



I’m expecting either DWT and Bahamut being merged together or Egi Assaults being upgraded during a new Primal Trance window, ideally both.
What I’m hoping for is a rework of the levelling curve, replacing Energy Drain/Siphon with Fester/Painflare, and reintroducing Aetherflow and Rouse, which are then used to build the core of the SMN rotation at level 50, upgrading to DWT and Summon Bahamut later on.
Still want the reset mechanic on Tri-Disaster removed too, ideally replaced with the charge mechanic.
Beyond that it’s just number upgrades.
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