Quote Originally Posted by Absurdity View Post
PLD really got the short end of the stick in HW, both it's own and the encounter design worked against it. One of PLD's major features, the ability to block, didn't work on magic which made Shelltron and Bulwark completely useless in most fights since they dealt mostly magic damage. On top of PLD's low dps it made tank swaps extremely awkward because for some reason it's Halone's combo included Riot Blade for MP regen and Royal combo included Savage Blade, having all your combos include an enmity generator wasn't exactly great design.
I agree here about PLD getting the short end of the stick here. For me personally I liked the whole block to gain oath, but at the same time I felt it was lackluster and executed wrong. The current iteration of PLD gaining oath on auto attacks is much better, but it pretty much undermines the whole blocking mechanic. Now I still like the idea to block and reduce damage, but it's much more on demand now. Ugh this is hard since I would rather go back to a block rate vs. block strength. Let me choose how to increase my block chance which we were able to do in HW to boost our oath gains. IDK...I'm ranting now. Now I do feel that we are in a great spot now moving forward after Shadowbringers. I'm confident that the job mechanics are going to be improved upon further for more interesting combat interaction.