Quote Originally Posted by Jojoya View Post
The limitation is already there for what the game engine can handle. That's the 300 player per instance limit. Once that limit is reached, you're not going to get into that zone unless another player leaves it.

Any remaining problem is on the player end, not SE's. SE can't control where players choose to congregate once they've entered a zone. If the player chooses to join a crowded train with a couple of hundred players at the same map location, that's on them. SE doesn't provide the hardware or internet connection the players use. Again, that's the player's responsibility.
No, that is on SE. The game client is part of the system and it is clear that the client cannot handle 100 people around the same hunt. They list the minimum system requirements, so long as you meet that, it is not on the player. This is a limit of the engine and as a result SE needs to place reasonable restrictions so everyone can participate in the content.