Quote Originally Posted by Liam_Harper View Post
Ah, is the congestion localized? I always assumed it was a zone-wide limit, that explains a lot. In that case fair enough.

The conductors are generally doing a great job keeping a steady stream of trains going, whichever system they use, so props for that.



Agreed.
There's both, the zone wide limit of 300 but also the congestion right at the Aetheryte. Too many players sitting at the Aetheryte and the game won't allow more to load in until some move away. I had that happen a couple of times the other night with a relatively small train (about 70) when I delayed to Raise people. I had to wait several seconds before I could teleport and there were some other players waiting with me.

I don't have any problem with the cross world hunts in general. It gives players more flexibility in when they do the content, which is a plus for the community in my opinion. Get delayed in traffic coming home from work and miss your world's train by 15 minutes? Join the train on another world instead of being out of luck for the day.

What's missing is a throttle on the rewards. It's just too lucrative to pass up an opportunity to chain trains across a data center for the rewards. That only serves to add to the congestion, especially with many streamers encouraging their followers to join the trains. Every time we run 2-3 trains at the same time to try to split the load and ease the congestion per world, we get a bunch of complaints from those who wanted the rewards from every train.

The OP is right. It's not a problem that's going to go away without changing how the Hunt works. We'll see it ebb and flow with the patch cycles.

But if SE does change things, I think the community will end up even more unhappy. SE doesn't like the trains (cross world hunts may even have been set up in the hopes that search and destroy groups would break the trains). If they do make changes, it's going to be either to break up the ability to run trains or to greatly reduce the reward potential.