Hello, thanks for translating the thread.
As someone who used to love the job on release when everyone hated it, I will say this: they have not stopped to remove optimization elements from day 1.
We had weaker potency but we had cross-class systems that let us use Cure: that is what I used to do and brought the healing potency up to the other healers.
We had 3 dots, aero, combust, combust 2: but they removed cross-class so we lost a dot. Now we have only got 1 dot.
We had meaningful cards for different scenarios, and the old Lord/Lady was really good as it meant EVERY card was good because it was a potential free ogcd heal/dps.
We had heavy (stella), and stun aoe (celestial opposition) which whm still gets to keep for some reason.
I don't appreciate the card throwing single target as being optimization if you do it subconsciously. The single card throw is the biggest mistake SE ever did with the job.
We got used to using royal road to buff at level 35. THIRTY FIVE. Then now at lvl 80 we have to go back to lvl 30 gameplay?
If you played this job for a long time you wouldn't even have to look twice at a card to know: "yep, bard card. yep, black mage card. yep, co-heal messed up and went out of mana card."
The current cards are insanely boring to me because of the ridiculous removal of type of card. It feels like playing blackjack but all the cards automatically give you 21 because you cheat.
This problem with multi-press buttons will never be solved until they bring back royal road and give each card an identity again. I don't want to play with a deck of Joker cards. I'm not a cheater.
I understand you're upset about the number of cards but that's just childplay in comparison to what we lost and I would prefer that coming back first. We were able to single card before and I have argued in the past that it was actually a dps increase to do so if you got lucky and had perfect cards for each dps in the party. Nothing stopped us from optimizing that way, though aoe balance was definitely the easier option.
Losing the time/haste elements from all jobs except monk has also massively dumbed down gameplay. AST losing 2 time extenders, DRK losing delirium speed up, SCH losing fey wind.
I'm not the best at putting my thoughts across so I hope this makes sense! I feel like I've complained about this a lot but I'm still not over 5.0 even though I keep trying to pick up AST it just breaks my heart every time.