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  1. #1
    Player
    hiz's Avatar
    Join Date
    Jul 2017
    Posts
    24
    Character
    Feuer Eigenschaft
    World
    Bahamut
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Gravagar View Post
    Sorry for the misleading wording. And, I mean, putting it like that- I do understand a lot more about your dissatisfaction. Thank you for elaborating further. I've been wondering why my logs as AST haven't been as good as I think they should be, and you have given me some insights into that. I have some ideas to take into tomorrow night's reclears... I'm a bit conflicted now, since I view both systems as having the exact same intrinsic flaw (RNG- drawing only melee cards when you don't have multiple melee VS drawing only utility cards when you don't need utility... and drawing only single-target RR cards when you want an aoe VS that one seal you need not showing up for the rest of the fight), with the same % chances of screwing you up, but different extrinsic consequences (tossing bad cards into minor arcana VS less damage, I guess.)
    You're welcome. Allow me to add a few remarks here. It is true that there are still RNG factors in the current card kit, but as I've implied in my prior post the factors, or "% chances of you screwing up" as you put it, are magnitudes smaller. I can run the numbers for you, but I want you to have a think.

    Re Melee/Ranged RNG, this isn't really RNG as there are usually optimum options for both cards. This is an optimized sample E8S P2 opener cardplay (for my static) I posted previously in this thread. What I want you to notice is that the chances I hit Redraw once is already very small because pretty much every card can be played optimally in this context. Of course there are a few routes slightly better than others, but overall damage difference caused by this particular RNG is marginally small. The same goes with pretty much any card for any pull.

    Re Seal RNG, sure this is purely RNG. However, what are the chances of not having three Seals with 5~8 cards (on old SD) + 3 Redraw stacks? Compared with the chances of not drawing RR or Balance on one draw+ redraw, repeat 14~20 times? This is again why many of us that optimize prefer this iteration.

    That said, we have both agreed that looping between two cards feel terrible. Like I have mentioned already, I think what this kit needs is a Redraw rework (AND REVERT SLEEVE. Please.) more than anything else.



    Quote Originally Posted by Gravagar View Post
    Unfortunately, I think many of the ping issues might be here to stay. I'm guessing that SE office politics / overlords won't allow Yoshida to take any offer for data storage except the lowest bidder, despite FF14 basically keeping them afloat singlehandedly.
    Or they could just recode network protocol so you don't clip regardless of ping, for example. Easier said than done, sure, but I doubt SQEX has zero alternatives on software stuff that can be done re clipping.
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    Last edited by hiz; 08-18-2020 at 03:58 PM. Reason: forgot a period in one sentence