This actually can be said about every job . every job post HW continually suffers from the simplification/elimination of many fun optimizable complexities.
I really hope SE hears this. it is in all honesty for me what hurts shadowbringers as an expansion the most. i may enjoy the story , the hard fights but when my job turned to worst it took out not all but some of my enjoyment of the game.
To put an example, In stormblood i loved doing dungeons as smn , it felt fun and cathartic .
Now though it just doesnt feel the same way , sure our dps is top notch and our utility really good but thats not the problem with the job, the problem is that the changes they put in 5.0 that have persisted since now. Pets no longer feel like they "exist" , without aetherflow our roots are detouched and hang like rotten limbs and we didnt gain anything from its removal.
Trance is not nearly as good of a clock as aetherflow ,bahamut became slower now that it doesnt interact with ogcds , trance joined with pheonix its a button that can be a massive dps loss depending the fight and it doesnt feel as rewarding as stormblood bahamut.
In stormblood the play style was extremely punishing , since a death meant you would go back to the start but it rewarded you with higher highs, free movement and it gave you a rotation that was so fluid you basicly wrote the fight ,which was fitting for a the tactician job.
Shadowbringer summoner retains a lot of it but to put it better, in stormblood you wrote the rotation to see how you would get the most out of it, while in shadowbringers you write it to see how you will lose the least out of it.