Or, give current Sleeve Draw 3 charges.
Or, give current Sleeve Draw 3 charges.
That still does nothing for the lost optimization and the fun previously to be found therein.
I much preferred the old version.
Sadly, balanced card design of any sort reveals how poor controller support is for mid-GCD target-weaving. I'd just have hoped that have it'd then make a good excuse to address those previously subtle controller issues rather than repeatedly backing away from a balanced and enjoyable card system (first by refusing to balance Royal Road: Expand and Balance, and now by watering down what's come since).
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