Results -9 to 0 of 80

Threaded View

  1. #12
    Player
    Gravagar's Avatar
    Join Date
    Aug 2013
    Posts
    107
    Character
    Amanogawa Murasaki
    World
    Excalibur
    Main Class
    Arcanist Lv 80
    I'm part of the AST crowd who kinda liked not having quite so many cards to spam- but I really like the breakdown on point #1. I was thinking, "ehh, it sucks that I lost 2 cards, but I'm happier to be able to dispel the RNG curse of Balance - Bole - Balance - Bole..."


    But reading point #1 makes me wish that they had done a better fix that dispels that curse without damaging the job's integrity. AST is already the last refuge for healers who want their job effectiveness to increased based on their skill-
    ...which is a mechanic in Final Fantasy XIV, developed by Square Enix for the PC and PS4...

    I know this is just a sidenote from an old Live Letter, but it's- it's just such an obvious thing that it shouldn't have to be said, yet it's something we have to shout, isn't it?!


    Quote Originally Posted by AmurT View Post
    I've said it before all the way back in 5.0, and I'll say it again, the new card system was doomed from the start.
    I just don't know why there's only one card. Why is there only one card? There's one single card that comes in 3 different colors. And why melee / ranged split? One card covers 4 jobs (plus tanks) and the other covers, like, 6 (plus healers) ? I rarely see balanced 2:2 comps. Hell, I often see 1:4 in 24 mans, too.


    Guess they ran out of time and resources after iterating multiple times over BLM (to please Yoshi P) and didn't have any leftover time or resources to polish AST more than a single iteration, if that.
    (3)
    Last edited by Gravagar; 08-18-2020 at 11:28 AM.